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#include <mbgl/benchmark/util.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/run_loop.hpp>
namespace mbgl {
namespace benchmark {
void render(Map& map, OffscreenView& view) {
PremultipliedImage result;
map.renderStill([&](std::exception_ptr) {
result = view.readStillImage();
});
while (!result.valid()) {
util::RunLoop::Get()->runOnce();
}
}
} // namespace benchmark
} // namespace mbgl
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