set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "Build the GLFW example programs" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "Build the GLFW test programs" FORCE) set(GLFW_BUILD_DOCS OFF CACHE BOOL "Build the GLFW documentation" FORCE) set(GLFW_INSTALL OFF CACHE BOOL "Generate installation target" FORCE) unset(CMAKE_C_VISIBILITY_PRESET) add_subdirectory(vendor/glfw) set(CMAKE_C_VISIBILITY_PRESET hidden) target_compile_options( glfw PRIVATE -Wno-shadow -Wno-unused-parameter -Wno-sign-compare -Wno-missing-field-initializers ) if(APPLE) # Don't show OpenGL deprecation warnings. target_compile_options(glfw PRIVATE -Wno-deprecated-declarations -Wno-unguarded-availability-new) # get_target_property(DEPLOYMENT_TARGET_VERSION glfw MACOSX_DEPLOYMENT_TARGET) message(STATUS "target: ${DEPLOYMENT_TARGET_VERSION}") set_target_properties(glfw PROPERTIES OSX_DEPLOYMENT_TARGET 10.11) endif() if(CMAKE_GENERATOR STREQUAL "Xcode") # The Xcode generator always tries to link from this directory instead of the actual output dir. set_target_properties(glfw PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") endif()