#include #include #include #include #include #include #include #include using namespace mbgl; using namespace mbgl::util; class TestObject { public: TestObject(ActorRef, std::thread::id otherTid) : tid(std::this_thread::get_id()) { EXPECT_NE(tid, otherTid); } ~TestObject() { EXPECT_EQ(tid, std::this_thread::get_id()); } void fn1(int val) const { EXPECT_EQ(tid, std::this_thread::get_id()); EXPECT_EQ(val, 1); } void fn2(std::function cb) const { EXPECT_EQ(tid, std::this_thread::get_id()); cb(1); } void transferIn(std::unique_ptr val) const { EXPECT_EQ(tid, std::this_thread::get_id()); EXPECT_EQ(*val, 1); } void transferInShared(std::shared_ptr val) const { EXPECT_EQ(tid, std::this_thread::get_id()); EXPECT_EQ(*val, 1); } void transferString(const std::string& string) const { EXPECT_EQ(tid, std::this_thread::get_id()); EXPECT_EQ(string, "test"); } void checkContext(std::promise result) const { result.set_value(tid == std::this_thread::get_id()); } void sync(std::promise result) const { result.set_value(); } const std::thread::id tid; }; TEST(Thread, invoke) { const std::thread::id tid = std::this_thread::get_id(); Thread thread("Test", tid); thread.actor().invoke(&TestObject::fn1, 1); thread.actor().invoke(&TestObject::fn2, [] (int result) { EXPECT_EQ(result, 1); } ); thread.actor().invoke(&TestObject::transferIn, std::make_unique(1)); thread.actor().invoke(&TestObject::transferInShared, std::make_shared(1)); std::string test("test"); thread.actor().invoke(&TestObject::transferString, test); // Make sure the message queue was consumed before ending the test. std::promise result; auto resultFuture = result.get_future(); thread.actor().invoke(&TestObject::sync, std::move(result)); resultFuture.get(); } TEST(Thread, Context) { const std::thread::id tid = std::this_thread::get_id(); Thread thread("Test", tid); std::promise result; auto resultFuture = result.get_future(); thread.actor().invoke(&TestObject::checkContext, std::move(result)); EXPECT_EQ(resultFuture.get(), true); } class TestWorker { public: TestWorker(ActorRef) {} void send(std::function cb) { cb(); } void sendDelayed(std::function cb) { timer.start(Milliseconds(300), mbgl::Duration::zero(), [cb] { cb(); }); } private: Timer timer; }; TEST(Thread, ExecutesAfter) { RunLoop loop; Thread thread("Test"); bool didWork = false; bool didAfter = false; thread.actor().invoke(&TestWorker::send, [&] { didWork = true; }); thread.actor().invoke(&TestWorker::send, [&] { didAfter = true; loop.stop(); }); loop.run(); EXPECT_TRUE(didWork); EXPECT_TRUE(didAfter); } TEST(Thread, CanSelfWakeUp) { RunLoop loop; Thread thread("Test"); thread.actor().invoke(&TestWorker::sendDelayed, [&] { loop.stop(); }); loop.run(); } TEST(Thread, Concurrency) { auto loop = std::make_shared(); unsigned numMessages = 100000; std::atomic_uint completed(numMessages); ThreadPool threadPool(10); Actor poolWorker(threadPool); auto poolWorkerRef = poolWorker.self(); Thread threadedObject("Test"); auto threadedObjectRef = threadedObject.actor(); // 10 threads sending 100k messages to the Thread. The // idea here is to test if the scheduler is handling concurrency // correctly, otherwise this test should crash. for (unsigned i = 0; i < numMessages; ++i) { poolWorkerRef.invoke(&TestWorker::send, [threadedObjectRef, loop, &completed] () mutable { threadedObjectRef.invoke(&TestWorker::send, [loop, &completed] () { if (!--completed) { loop->stop(); } }); }); }; loop->run(); } TEST(Thread, ThreadPoolMessaging) { auto loop = std::make_shared(); ThreadPool threadPool(1); Actor poolWorker(threadPool); auto poolWorkerRef = poolWorker.self(); Thread threadedObject("Test"); auto threadedObjectRef = threadedObject.actor(); // This is sending a message to the Thread from the main // thread. Then the Thread will send another message to // a worker on the ThreadPool. threadedObjectRef.invoke(&TestWorker::send, [poolWorkerRef, loop] () mutable { poolWorkerRef.invoke(&TestWorker::send, [loop] () { loop->stop(); }); }); loop->run(); // Same as before, but in the opposite direction. poolWorkerRef.invoke(&TestWorker::send, [threadedObjectRef, loop] () mutable { threadedObjectRef.invoke(&TestWorker::send, [loop] () { loop->stop(); }); }); loop->run(); } TEST(Thread, ReferenceCanOutliveThread) { auto thread = std::make_unique>("Test"); auto worker = thread->actor(); thread.reset(); for (unsigned i = 0; i < 1000; ++i) { worker.invoke(&TestWorker::send, [&] { ADD_FAILURE() << "Should never happen"; }); } usleep(10000); } TEST(Thread, DeletePausedThread) { std::atomic_bool flag(false); auto thread = std::make_unique>("Test"); thread->pause(); thread->actor().invoke(&TestWorker::send, [&] { flag = true; }); // Should not hang. thread.reset(); // Should process the queue before destruction. ASSERT_TRUE(flag); } TEST(Thread, Pause) { RunLoop loop; std::atomic_bool flag(false); Thread thread1("Test1"); thread1.pause(); Thread thread2("Test2"); for (unsigned i = 0; i < 100; ++i) { thread1.actor().invoke(&TestWorker::send, [&] { flag = true; }); thread2.actor().invoke(&TestWorker::send, [&] { ASSERT_FALSE(flag); }); } // Queue a message at the end of thread2 queue. thread2.actor().invoke(&TestWorker::send, [&] { loop.stop(); }); loop.run(); } TEST(Thread, Resume) { RunLoop loop; std::atomic_bool flag(false); Thread thread("Test"); thread.pause(); for (unsigned i = 0; i < 100; ++i) { thread.actor().invoke(&TestWorker::send, [&] { flag = true; }); } // Thread messages are ondered, when we resume, this is going // to me the last thing to run on the message queue. thread.actor().invoke(&TestWorker::send, [&] { loop.stop(); }); // This test will be flaky if the thread doesn't get paused. ASSERT_FALSE(flag); thread.resume(); loop.run(); ASSERT_TRUE(flag); } TEST(Thread, PauseResume) { RunLoop loop; Thread thread("Test"); // Test if multiple pause/resume work. for (unsigned i = 0; i < 100; ++i) { thread.pause(); thread.resume(); } thread.actor().invoke(&TestWorker::send, [&] { loop.stop(); }); loop.run(); }