#include #include #include using namespace mbgl; TEST(BoundingVolumes, CreateAabb) { util::AABB aabb({0, 0, 0}, {2, 4, 6}); EXPECT_EQ(aabb.min, (vec3{0, 0, 0})); EXPECT_EQ(aabb.max, (vec3{2, 4, 6})); } TEST(BoundingVolumes, AabbEquality) { util::AABB aabb0({-4.23, 1.01, 2.0}, {-1.0, 1.02, 100.0}); util::AABB aabb1({-4.23, 1.01, 2.0}, {-1.0, 1.02, 100.0}); util::AABB aabb2({-4.23, 1.01, 2.0}, {-1.0, 1.03, 55.0}); EXPECT_EQ(aabb0, aabb1); EXPECT_NE(aabb0, aabb2); } TEST(BoundingVolumes, CreateAabbQuadrants) { util::AABB aabb({0, 0, 0}, {2, 4, 16}); util::AABB quadrant0({0, 0, 0}, {1, 2, 16}); util::AABB quadrant1({1, 0, 0}, {2, 2, 16}); util::AABB quadrant2({0, 2, 0}, {1, 4, 16}); util::AABB quadrant3({1, 2, 0}, {2, 4, 16}); EXPECT_EQ(aabb.quadrant(0), quadrant0); EXPECT_EQ(aabb.quadrant(1), quadrant1); EXPECT_EQ(aabb.quadrant(2), quadrant2); EXPECT_EQ(aabb.quadrant(3), quadrant3); } TEST(BoundingVolumes, AabbDistanceToPoint) { util::AABB aabb({-1.0, -1.0, -1.0}, {1.0, 1.0, 1.0}); EXPECT_EQ(aabb.distanceXYZ({0.5, -0.5, 0.5}), (vec3{0, 0, 0})); EXPECT_EQ(aabb.distanceXYZ({1, 1, 1}), (vec3{0, 0, 0})); EXPECT_EQ(aabb.distanceXYZ({0, 10, 0}), (vec3{0, 9, 0})); EXPECT_EQ(aabb.distanceXYZ({-2, -2, -4}), (vec3{1, 1, 3})); } TEST(BoundingVolumes, AabbAabbIntersection) { util::AABB aabb0({1, 0, 0}, {3, 2, 1}); util::AABB aabb1({2.5, 1.5, -1}, {6.0, 2.5, 1}); util::AABB aabb2({3.5, -2, -2}, {5.0, 1, -1.5}); util::AABB aabb3({0.5, -1, -1}, {6.5, 3, 4}); EXPECT_EQ(aabb0.intersects(aabb1), true); EXPECT_EQ(aabb0.intersects(aabb2), false); EXPECT_EQ(aabb1.intersects(aabb2), false); EXPECT_EQ(aabb3.intersects(aabb0), true); EXPECT_EQ(aabb3.intersects(aabb1), true); EXPECT_EQ(aabb3.intersects(aabb2), false); } TEST(BoundingVolumes, CreateFrustumFromProjectionMatrix) { mat4 projMatrix; mat4 invProjMatrix; matrix::perspective(projMatrix, M_PI_2, 1.0, 0.1, 100.0); matrix::invert(invProjMatrix, projMatrix); const util::Frustum frustum = util::Frustum::fromInvProjMatrix(invProjMatrix, 1.0, 0.0, false); const std::array expectedPoints = {vec3{-0.1, 0.1, -0.1}, vec3{0.1, 0.1, -0.1}, vec3{0.1, -0.1, -0.1}, vec3{-0.1, -0.1, -0.1}, vec3{-100.0, 100.0, -100.0}, vec3{100.0, 100.0, -100.0}, vec3{100.0, -100.0, -100.0}, vec3{-100.0, -100.0, -100.0}}; const std::array expectedPlanes = { vec4{0, -0.707, 0.707, 0}, vec4{-0.707, 0, 0.707, 0}, vec4{0.707, 0, 0.707, 0}, vec4{0, 0.707, 0.707, 0}, vec4{0, 0, 1.0, 0.1}, vec4{0, 0, -1.0, -100.0}}; const auto roundPoint = [](vec3& v) { for (auto& p : v) { p = round(p * 10.0) / 10.0; } }; const auto roundPlane = [](vec4& v) { for (auto& p : v) { p = round(p * 1000.0) / 1000.0; } }; std::array actualPoints = frustum.getPoints(); std::array actualPlanes = frustum.getPlanes(); std::for_each(actualPoints.begin(), actualPoints.end(), roundPoint); std::for_each(actualPlanes.begin(), actualPlanes.end(), roundPlane); EXPECT_EQ(actualPoints, expectedPoints); EXPECT_EQ(actualPlanes, expectedPlanes); } static util::Frustum createTestFrustum( double fovy, double aspectRatio, double zNear, double zFar, double elevation, double bearing) { mat4 proj; mat4 invProj; // Create a complete projection matrix for transforming from world space to clip space matrix::perspective(proj, fovy, aspectRatio, zNear, zFar); matrix::scale(proj, proj, 1, -1, 1); matrix::translate(proj, proj, 0, 0, elevation); matrix::rotate_z(proj, proj, bearing); matrix::invert(invProj, proj); return util::Frustum::fromInvProjMatrix(invProj, 1.0, 0.0); } TEST(BoundingVolumes, AabbFullyInsideFrustum) { const util::Frustum frustum = createTestFrustum(M_PI_2, 1.0, 0.1, 100.0, -5.0, 0.0); const std::array aabbArray = { util::AABB({-1, -1, 0}, {1, 1, 0}), util::AABB({-5, -5, 0}, {5, 5, 0}), util::AABB({-5, -5, 0}, {-4, -2, 0})}; EXPECT_EQ(frustum.intersects(aabbArray[0]), util::IntersectionResult::Contains); EXPECT_EQ(frustum.intersects(aabbArray[1]), util::IntersectionResult::Contains); EXPECT_EQ(frustum.intersects(aabbArray[2]), util::IntersectionResult::Contains); } TEST(BoundingVolumes, AabbIntersectsFrustum) { const util::Frustum frustum = createTestFrustum(M_PI_2, 1.0, 0.1, 100.0, -5.0, 0.0); const std::array aabbArray = {util::AABB({-6, -6, 0}, {6, 6, 0}), util::AABB({-6, -6, 0}, {-5, -5, 0})}; EXPECT_EQ(frustum.intersects(aabbArray[0]), util::IntersectionResult::Intersects); EXPECT_EQ(frustum.intersects(aabbArray[1]), util::IntersectionResult::Intersects); } TEST(BoundingVolumes, AabbIntersectsFrustumEdgeCase) { const util::Frustum frustum = createTestFrustum(M_PI_2, 1.0, 0.1, 100.0, -5.0, M_PI_4); const util::AABB aabb({-10, 10, 0}, {10, 12, 0}); // Intersection test should report intersection even though shapes are separate EXPECT_EQ(frustum.intersects(aabb), util::IntersectionResult::Intersects); EXPECT_EQ(frustum.intersectsPrecise(aabb), util::IntersectionResult::Separate); }