#include #include using namespace mbgl; static double _signedArea(const GeometryCoordinates& ring) { double sum = 0; for (std::size_t i = 0, len = ring.size(), j = len - 1; i < len; j = i++) { const GeometryCoordinate& p1 = ring[i]; const GeometryCoordinate& p2 = ring[j]; sum += (p2.x - p1.x) * (p1.y + p2.y); } return sum; } TEST(GeometryTileData, classifyRings1) { std::vector polygons = classifyRings({ { {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} } }); // output: 1 polygon ASSERT_EQ(polygons.size(), 1u); // output: polygon 1 has 1 exterior ASSERT_EQ(polygons[0].size(), 1u); } TEST(GeometryTileData, classifyRings2) { std::vector polygons = classifyRings({ { {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} }, { {10, 10}, {20, 10}, {20, 20}, {10, 10} } }); // output: 1 polygon ASSERT_EQ(polygons.size(), 1u); // output: polygon 1 has 1 exterior, 1 interior ASSERT_EQ(polygons[0].size(), 2u); } TEST(GeometryTileData, limitHoles1) { GeometryCollection polygon = { { {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} }, { {30, 30}, {32, 30}, {32, 32}, {30, 30} }, { {10, 10}, {20, 10}, {20, 20}, {10, 10} } }; limitHoles(polygon, 1); // output: polygon 1 has 1 exterior, 1 interior ASSERT_EQ(polygon.size(), 2u); // ensure we've kept the right rings (ones with largest areas) ASSERT_EQ(polygon[0][0].x, 0); ASSERT_EQ(polygon[1][0].x, 10); } TEST(GeometryTileData, limitHoles2) { GeometryCollection polygon = { { {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} }, { {10, 10}, {20, 10}, {20, 20}, {10, 10} }, { {30, 30}, {32, 30}, {32, 32}, {30, 30} } }; limitHoles(polygon, 1); // output: polygon 1 has 1 exterior, 1 interior ASSERT_EQ(polygon.size(), 2u); // ensure we've kept the right rings (ones with largest areas) ASSERT_EQ(polygon[0][0].x, 0); ASSERT_EQ(polygon[1][0].x, 10); } TEST(GeometryTileData, limitHoles3) { // real world polygon with interior rings with negative areas // that need to be sorted in `limitHoles` by comparing absolute // area not signed GeometryCollection polygon = { { {7336,-248},{7304,-248},{7272,-168},{7176,-200},{7080,-136},{7048,-56},{7128,-8},{7176,-56},{7288,-56},{7316,0},{6918,0},{6904,-40},{6984,-72},{6952,-88},{6952,-168},{6888,-88},{6856,-88},{6856,-8},{6872,0},{6170,0},{6184,-40},{6136,-72},{6104,-56},{6132,0},{6028,0},{6104,-152},{6184,-200},{6206,-256},{6272,-256},{6264,-248},{6248,-120},{6280,-136},{6280,-232},{6288,-256},{6790,-256},{6792,-248},{6800,-256},{7058,-256},{7064,-248},{7096,-256},{7338,-256},{7336,-248} }, { {6344,-104},{6264,-8},{6392,-72},{6360,-200},{6344,-104} }, { {6744,-24},{6760,-72},{6728,-104},{6744,-24} }, { {6616,-104},{6648,-88},{6632,-72},{6664,-56},{6664,-120},{6616,-104} } }; // make a copy for later testing GeometryCollection original(polygon); ASSERT_EQ(polygon.size(), 4u); ASSERT_EQ(_signedArea(polygon.at(0)), 515360); // exterior ASSERT_EQ(_signedArea(polygon.at(1)), -12288); // biggest interior ring ASSERT_EQ(_signedArea(polygon.at(2)), -2048); // smallest interior ring ASSERT_EQ(_signedArea(polygon.at(3)), -3072); // second largest interior ring limitHoles(polygon, 2); // output: polygon 1 has 1 exterior, 2 interior ASSERT_EQ(polygon.size(), 3u); // ensure we've kept the exterior ring ASSERT_EQ(original.at(0), polygon.at(0)); // ensure we've kept the two largest interior rings ASSERT_EQ(original.at(1), polygon.at(1)); ASSERT_EQ(original.at(3), polygon.at(2)); }