#include #include #include using namespace mbgl; SymbolInstance makeSymbolInstance(float x, float y, std::u16string key) { GeometryCoordinates line; GlyphPositions positions; const ShapedTextOrientations shaping{}; style::SymbolLayoutProperties::Evaluated layout_; IndexedSubfeature subfeature(0, "", "", 0); Anchor anchor(x, y, 0, 0); std::array textOffset{{0.0f, 0.0f}}; std::array iconOffset{{0.0f, 0.0f}}; style::SymbolPlacementType placementType = style::SymbolPlacementType::Point; auto sharedData = std::make_shared(std::move(line), shaping, nullopt, layout_, 0.0f, placementType, textOffset, positions); return SymbolInstance(anchor, std::move(sharedData), shaping, nullopt, 0, 0, placementType, textOffset, 0, 0, iconOffset, subfeature, 0, 0, key, 0, 0, Point()); } TEST(CrossTileSymbolLayerIndex, addBucket) { uint32_t maxCrossTileID = 0; uint32_t maxBucketInstanceId = 0; CrossTileSymbolLayerIndex index; Immutable layout = makeMutable(); bool sdfIcons = false; bool iconsNeedLinear = false; bool sortFeaturesByY = false; std::string bucketLeaderID = "test"; OverscaledTileID mainID(6, 0, 6, 8, 8); std::vector mainInstances; mainInstances.push_back(makeSymbolInstance(1000, 1000, u"Detroit")); mainInstances.push_back(makeSymbolInstance(2000, 2000, u"Toronto")); SymbolBucket mainBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(mainInstances), 1.0f }; mainBucket.bucketInstanceId = ++maxBucketInstanceId; index.addBucket(mainID, mainBucket, maxCrossTileID); // Assigned new IDs ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u); ASSERT_EQ(mainBucket.symbolInstances.at(1).crossTileID, 2u); OverscaledTileID childID(7, 0, 7, 16, 16); std::vector childInstances; childInstances.push_back(makeSymbolInstance(2000, 2000, u"Detroit")); childInstances.push_back(makeSymbolInstance(2000, 2000, u"Windsor")); childInstances.push_back(makeSymbolInstance(3000, 3000, u"Toronto")); childInstances.push_back(makeSymbolInstance(4001, 4001, u"Toronto")); SymbolBucket childBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(childInstances), 1.0f }; childBucket.bucketInstanceId = ++maxBucketInstanceId; index.addBucket(childID, childBucket, maxCrossTileID); // matched parent tile ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 1u); // does not match because of different key ASSERT_EQ(childBucket.symbolInstances.at(1).crossTileID, 3u); // does not match because of different location ASSERT_EQ(childBucket.symbolInstances.at(2).crossTileID, 4u); // matches with a slightly different location ASSERT_EQ(childBucket.symbolInstances.at(3).crossTileID, 2u); OverscaledTileID parentID(5, 0, 5, 4, 4); std::vector parentInstances; parentInstances.push_back(makeSymbolInstance(500, 500, u"Detroit")); SymbolBucket parentBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(parentInstances), 1.0f }; parentBucket.bucketInstanceId = ++maxBucketInstanceId; index.addBucket(parentID, parentBucket, maxCrossTileID); // matched child tile ASSERT_EQ(parentBucket.symbolInstances.at(0).crossTileID, 1u); std::unordered_set currentIDs; currentIDs.insert(mainBucket.bucketInstanceId); index.removeStaleBuckets(currentIDs); // grandchild OverscaledTileID grandchildID(8, 0, 8, 32, 32); std::vector grandchildInstances; grandchildInstances.push_back(makeSymbolInstance(4000, 4000, u"Detroit")); grandchildInstances.push_back(makeSymbolInstance(4000, 4000, u"Windsor")); SymbolBucket grandchildBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(grandchildInstances), 1.0f }; grandchildBucket.bucketInstanceId = ++maxBucketInstanceId; index.addBucket(grandchildID, grandchildBucket, maxCrossTileID); // Matches the symbol in `mainBucket` ASSERT_EQ(grandchildBucket.symbolInstances.at(0).crossTileID, 1u); // Does not match the previous value for Windsor because that tile was removed ASSERT_EQ(grandchildBucket.symbolInstances.at(1).crossTileID, 5u); } TEST(CrossTileSymbolLayerIndex, resetIDs) { uint32_t maxCrossTileID = 0; uint32_t maxBucketInstanceId = 0; CrossTileSymbolLayerIndex index; Immutable layout = makeMutable(); bool sdfIcons = false; bool iconsNeedLinear = false; bool sortFeaturesByY = false; std::string bucketLeaderID = "test"; OverscaledTileID mainID(6, 0, 6, 8, 8); std::vector mainInstances; mainInstances.push_back(makeSymbolInstance(1000, 1000, u"Detroit")); SymbolBucket mainBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(mainInstances), 1.0f }; mainBucket.bucketInstanceId = ++maxBucketInstanceId; OverscaledTileID childID(7, 0, 7, 16, 16); std::vector childInstances; childInstances.push_back(makeSymbolInstance(2000, 2000, u"Detroit")); SymbolBucket childBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(childInstances), 1.0f }; childBucket.bucketInstanceId = ++maxBucketInstanceId; // assigns a new id index.addBucket(mainID, mainBucket, maxCrossTileID); ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u); // removes the tile std::unordered_set currentIDs; index.removeStaleBuckets(currentIDs); // assigns a new id index.addBucket(childID, childBucket, maxCrossTileID); ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 2u); // overwrites the old id to match the already-added tile index.addBucket(mainID, mainBucket, maxCrossTileID); ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 2u); } TEST(CrossTileSymbolLayerIndex, noDuplicatesWithinZoomLevel) { uint32_t maxCrossTileID = 0; uint32_t maxBucketInstanceId = 0; CrossTileSymbolLayerIndex index; Immutable layout = makeMutable(); bool sdfIcons = false; bool iconsNeedLinear = false; bool sortFeaturesByY = false; std::string bucketLeaderID = "test"; OverscaledTileID mainID(6, 0, 6, 8, 8); std::vector mainInstances; mainInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // A mainInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // B SymbolBucket mainBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(mainInstances), 1.0f }; mainBucket.bucketInstanceId = ++maxBucketInstanceId; OverscaledTileID childID(7, 0, 7, 16, 16); std::vector childInstances; childInstances.push_back(makeSymbolInstance(2000, 2000, u"")); // A' childInstances.push_back(makeSymbolInstance(2000, 2000, u"")); // B' childInstances.push_back(makeSymbolInstance(2000, 2000, u"")); // C' SymbolBucket childBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(childInstances), 1.0f }; childBucket.bucketInstanceId = ++maxBucketInstanceId; // assigns new ids index.addBucket(mainID, mainBucket, maxCrossTileID); ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u); ASSERT_EQ(mainBucket.symbolInstances.at(1).crossTileID, 2u); // copies parent ids without duplicate ids in this tile index.addBucket(childID, childBucket, maxCrossTileID); ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 1u); // A' copies from A ASSERT_EQ(childBucket.symbolInstances.at(1).crossTileID, 2u); // B' copies from B ASSERT_EQ(childBucket.symbolInstances.at(2).crossTileID, 3u); // C' gets new ID } TEST(CrossTileSymbolLayerIndex, bucketReplacement) { uint32_t maxCrossTileID = 0; uint32_t maxBucketInstanceId = 0; CrossTileSymbolLayerIndex index; Immutable layout = makeMutable(); bool sdfIcons = false; bool iconsNeedLinear = false; bool sortFeaturesByY = false; std::string bucketLeaderID = "test"; OverscaledTileID tileID(6, 0, 6, 8, 8); std::vector firstInstances; firstInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // A firstInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // B SymbolBucket firstBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(firstInstances), 1.0f }; firstBucket.bucketInstanceId = ++maxBucketInstanceId; std::vector secondInstances; secondInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // A' secondInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // B' secondInstances.push_back(makeSymbolInstance(1000, 1000, u"")); // C' SymbolBucket secondBucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(secondInstances), 1.0f }; secondBucket.bucketInstanceId = ++maxBucketInstanceId; // assigns new ids index.addBucket(tileID, firstBucket, maxCrossTileID); ASSERT_EQ(firstBucket.symbolInstances.at(0).crossTileID, 1u); ASSERT_EQ(firstBucket.symbolInstances.at(1).crossTileID, 2u); // copies parent ids without duplicate ids in this tile index.addBucket(tileID, secondBucket, maxCrossTileID); ASSERT_EQ(secondBucket.symbolInstances.at(0).crossTileID, 1u); // A' copies from A ASSERT_EQ(secondBucket.symbolInstances.at(1).crossTileID, 2u); // B' copies from B ASSERT_EQ(secondBucket.symbolInstances.at(2).crossTileID, 3u); // C' gets new ID }