#include #include #include #include using namespace mbgl; using namespace mbgl::style; float evaluate(PropertyValue value, float zoom) { return PropertyValue::visit(value, PropertyEvaluator(CalculationParameters(zoom), 0)); } TEST(Function, Constant) { EXPECT_EQ(2.0f, evaluate(2, 0)); EXPECT_EQ(3.8f, evaluate(3.8, 0)); EXPECT_EQ(22.0f, evaluate(22, 0)); EXPECT_EQ(2.0f, evaluate(2, 4)); EXPECT_EQ(3.8f, evaluate(3.8, 4)); EXPECT_EQ(22.0f, evaluate(22, 4)); EXPECT_EQ(2.0f, evaluate(2, 22)); EXPECT_EQ(3.8f, evaluate(3.8, 22)); EXPECT_EQ(22.0f, evaluate(22, 22)); } TEST(Function, Stops) { // Explicit constant slope in fringe regions. Function slope_1({ { 0, 1.5 }, { 6, 1.5 }, { 8, 3 }, { 22, 3 } }, 1.75); EXPECT_EQ(1.5, evaluate(slope_1, 0)); EXPECT_EQ(1.5, evaluate(slope_1, 4)); EXPECT_EQ(1.5, evaluate(slope_1, 6)); ASSERT_FLOAT_EQ(2.0454545454545454, evaluate(slope_1, 7)); EXPECT_EQ(3.0, evaluate(slope_1, 8)); EXPECT_EQ(3.0, evaluate(slope_1, 9)); EXPECT_EQ(3.0, evaluate(slope_1, 15)); EXPECT_EQ(3.0, evaluate(slope_1, 22)); // Test constant values in fringe regions. Function slope_2({ { 6, 1.5 }, { 8, 3 } }, 1.75); EXPECT_EQ(1.5, evaluate(slope_2, 0)); EXPECT_EQ(1.5, evaluate(slope_2, 4)); EXPECT_EQ(1.5, evaluate(slope_2, 6)); ASSERT_FLOAT_EQ(2.0454545454545454, evaluate(slope_2, 7)); EXPECT_EQ(3.0, evaluate(slope_2, 8)); EXPECT_EQ(3.0, evaluate(slope_2, 9)); EXPECT_EQ(3.0, evaluate(slope_2, 15)); EXPECT_EQ(3.0, evaluate(slope_2, 22)); // Test no values. Function slope_3({}, 1.75); EXPECT_EQ(1, evaluate(slope_3, 2)); EXPECT_EQ(1, evaluate(slope_3, 6)); EXPECT_EQ(1, evaluate(slope_3, 12)); // Explicit constant slope in fringe regions. Function slope_4({ { 0, 2 }, { 8, 10 } }, 1); EXPECT_EQ(2, evaluate(slope_4, 0)); EXPECT_EQ(3, evaluate(slope_4, 1)); EXPECT_EQ(4, evaluate(slope_4, 2)); EXPECT_EQ(4.75, evaluate(slope_4, 2.75)); EXPECT_EQ(10, evaluate(slope_4, 8)); }