#include #include #include #include using namespace mbgl; TEST(Sprite, SpriteImageZeroWidth) { PremultipliedImage image(0, 16); try { SpriteImage(std::move(image), 2.0); FAIL() << "Expected exception"; } catch (util::SpriteImageException& ex) { EXPECT_STREQ("Sprite image dimensions may not be zero", ex.what()); } } TEST(Sprite, SpriteImageZeroHeight) { PremultipliedImage image(16, 0); try { SpriteImage(std::move(image), 2.0); FAIL() << "Expected exception"; } catch (util::SpriteImageException& ex) { EXPECT_STREQ("Sprite image dimensions may not be zero", ex.what()); } } TEST(Sprite, SpriteImageZeroRatio) { PremultipliedImage image(16, 16); try { SpriteImage(std::move(image), 0.0); FAIL() << "Expected exception"; } catch (util::SpriteImageException& ex) { EXPECT_STREQ("Sprite pixelRatio may not be <= 0", ex.what()); } } TEST(Sprite, SpriteImage) { PremultipliedImage image(32, 24); SpriteImage sprite(std::move(image), 2.0); EXPECT_EQ(16, sprite.getWidth()); EXPECT_EQ(32u, sprite.image.width); EXPECT_EQ(12, sprite.getHeight()); EXPECT_EQ(24u, sprite.image.height); EXPECT_EQ(2, sprite.pixelRatio); } TEST(Sprite, SpriteImageFractionalRatio) { PremultipliedImage image(20, 12); SpriteImage sprite(std::move(image), 1.5); EXPECT_EQ(float(20.0 / 1.5), sprite.getWidth()); EXPECT_EQ(20u, sprite.image.width); EXPECT_EQ(float(12.0 / 1.5), sprite.getHeight()); EXPECT_EQ(12u, sprite.image.height); EXPECT_EQ(1.5, sprite.pixelRatio); }