#include #include using namespace mbgl::platform; TEST(GLFunctions, OpenGLES) { EXPECT_NE(glActiveTexture, nullptr); EXPECT_NE(glAttachShader, nullptr); EXPECT_NE(glBindAttribLocation, nullptr); EXPECT_NE(glBindBuffer, nullptr); EXPECT_NE(glBindFramebuffer, nullptr); EXPECT_NE(glBindRenderbuffer, nullptr); EXPECT_NE(glBindTexture, nullptr); EXPECT_NE(glBlendColor, nullptr); EXPECT_NE(glBlendEquation, nullptr); EXPECT_NE(glBlendEquationSeparate, nullptr); EXPECT_NE(glBlendFunc, nullptr); EXPECT_NE(glBlendFuncSeparate, nullptr); EXPECT_NE(glBufferData, nullptr); EXPECT_NE(glBufferSubData, nullptr); EXPECT_NE(glCheckFramebufferStatus, nullptr); EXPECT_NE(glClear, nullptr); EXPECT_NE(glClearColor, nullptr); EXPECT_NE(glClearDepthf, nullptr); EXPECT_NE(glClearStencil, nullptr); EXPECT_NE(glColorMask, nullptr); EXPECT_NE(glCompileShader, nullptr); EXPECT_NE(glCompressedTexImage2D, nullptr); EXPECT_NE(glCompressedTexSubImage2D, nullptr); EXPECT_NE(glCopyTexImage2D, nullptr); EXPECT_NE(glCopyTexSubImage2D, nullptr); EXPECT_NE(glCreateProgram, nullptr); EXPECT_NE(glCreateShader, nullptr); EXPECT_NE(glCullFace, nullptr); EXPECT_NE(glDeleteBuffers, nullptr); EXPECT_NE(glDeleteFramebuffers, nullptr); EXPECT_NE(glDeleteProgram, nullptr); EXPECT_NE(glDeleteRenderbuffers, nullptr); EXPECT_NE(glDeleteShader, nullptr); EXPECT_NE(glDeleteTextures, nullptr); EXPECT_NE(glDepthFunc, nullptr); EXPECT_NE(glDepthMask, nullptr); EXPECT_NE(glDepthRangef, nullptr); EXPECT_NE(glDetachShader, nullptr); EXPECT_NE(glDisable, nullptr); EXPECT_NE(glDisableVertexAttribArray, nullptr); EXPECT_NE(glDrawArrays, nullptr); EXPECT_NE(glDrawElements, nullptr); EXPECT_NE(glEnable, nullptr); EXPECT_NE(glEnableVertexAttribArray, nullptr); EXPECT_NE(glFinish, nullptr); EXPECT_NE(glFlush, nullptr); EXPECT_NE(glFramebufferRenderbuffer, nullptr); EXPECT_NE(glFramebufferTexture2D, nullptr); EXPECT_NE(glFrontFace, nullptr); EXPECT_NE(glGenBuffers, nullptr); EXPECT_NE(glGenerateMipmap, nullptr); EXPECT_NE(glGenFramebuffers, nullptr); EXPECT_NE(glGenRenderbuffers, nullptr); EXPECT_NE(glGenTextures, nullptr); EXPECT_NE(glGetActiveAttrib, nullptr); EXPECT_NE(glGetActiveUniform, nullptr); EXPECT_NE(glGetAttachedShaders, nullptr); EXPECT_NE(glGetAttribLocation, nullptr); EXPECT_NE(glGetBooleanv, nullptr); EXPECT_NE(glGetBufferParameteriv, nullptr); EXPECT_NE(glGetError, nullptr); EXPECT_NE(glGetFloatv, nullptr); EXPECT_NE(glGetFramebufferAttachmentParameteriv, nullptr); EXPECT_NE(glGetIntegerv, nullptr); EXPECT_NE(glGetProgramInfoLog, nullptr); EXPECT_NE(glGetProgramiv, nullptr); EXPECT_NE(glGetRenderbufferParameteriv, nullptr); EXPECT_NE(glGetShaderInfoLog, nullptr); EXPECT_NE(glGetShaderiv, nullptr); EXPECT_NE(glGetShaderSource, nullptr); EXPECT_NE(glGetString, nullptr); EXPECT_NE(glGetTexParameterfv, nullptr); EXPECT_NE(glGetTexParameteriv, nullptr); EXPECT_NE(glGetUniformfv, nullptr); EXPECT_NE(glGetUniformiv, nullptr); EXPECT_NE(glGetUniformLocation, nullptr); EXPECT_NE(glGetVertexAttribfv, nullptr); EXPECT_NE(glGetVertexAttribiv, nullptr); EXPECT_NE(glGetVertexAttribPointerv, nullptr); EXPECT_NE(glHint, nullptr); EXPECT_NE(glIsBuffer, nullptr); EXPECT_NE(glIsEnabled, nullptr); EXPECT_NE(glIsFramebuffer, nullptr); EXPECT_NE(glIsProgram, nullptr); EXPECT_NE(glIsRenderbuffer, nullptr); EXPECT_NE(glIsShader, nullptr); EXPECT_NE(glIsTexture, nullptr); EXPECT_NE(glLineWidth, nullptr); EXPECT_NE(glLinkProgram, nullptr); EXPECT_NE(glPixelStorei, nullptr); EXPECT_NE(glPolygonOffset, nullptr); EXPECT_NE(glReadPixels, nullptr); EXPECT_NE(glRenderbufferStorage, nullptr); EXPECT_NE(glSampleCoverage, nullptr); EXPECT_NE(glScissor, nullptr); EXPECT_NE(glShaderSource, nullptr); EXPECT_NE(glStencilFunc, nullptr); EXPECT_NE(glStencilFuncSeparate, nullptr); EXPECT_NE(glStencilMask, nullptr); EXPECT_NE(glStencilMaskSeparate, nullptr); EXPECT_NE(glStencilOp, nullptr); EXPECT_NE(glStencilOpSeparate, nullptr); EXPECT_NE(glTexImage2D, nullptr); EXPECT_NE(glTexParameterf, nullptr); EXPECT_NE(glTexParameterfv, nullptr); EXPECT_NE(glTexParameteri, nullptr); EXPECT_NE(glTexParameteriv, nullptr); EXPECT_NE(glTexSubImage2D, nullptr); EXPECT_NE(glUniform1f, nullptr); EXPECT_NE(glUniform1fv, nullptr); EXPECT_NE(glUniform1i, nullptr); EXPECT_NE(glUniform1iv, nullptr); EXPECT_NE(glUniform2f, nullptr); EXPECT_NE(glUniform2fv, nullptr); EXPECT_NE(glUniform2i, nullptr); EXPECT_NE(glUniform2iv, nullptr); EXPECT_NE(glUniform3f, nullptr); EXPECT_NE(glUniform3fv, nullptr); EXPECT_NE(glUniform3i, nullptr); EXPECT_NE(glUniform3iv, nullptr); EXPECT_NE(glUniform4f, nullptr); EXPECT_NE(glUniform4fv, nullptr); EXPECT_NE(glUniform4i, nullptr); EXPECT_NE(glUniform4iv, nullptr); EXPECT_NE(glUniformMatrix2fv, nullptr); EXPECT_NE(glUniformMatrix3fv, nullptr); EXPECT_NE(glUniformMatrix4fv, nullptr); EXPECT_NE(glUseProgram, nullptr); EXPECT_NE(glValidateProgram, nullptr); EXPECT_NE(glVertexAttrib1f, nullptr); EXPECT_NE(glVertexAttrib1fv, nullptr); EXPECT_NE(glVertexAttrib2f, nullptr); EXPECT_NE(glVertexAttrib2fv, nullptr); EXPECT_NE(glVertexAttrib3f, nullptr); EXPECT_NE(glVertexAttrib3fv, nullptr); EXPECT_NE(glVertexAttrib4f, nullptr); EXPECT_NE(glVertexAttrib4fv, nullptr); EXPECT_NE(glVertexAttribPointer, nullptr); EXPECT_NE(glViewport, nullptr); } #ifndef MBGL_USE_GLES2 TEST(GLFunctions, OpenDesktop) { EXPECT_NE(glDrawPixels, nullptr); EXPECT_NE(glGetDoublev, nullptr); EXPECT_NE(glPixelTransferf, nullptr); EXPECT_NE(glPixelZoom, nullptr); EXPECT_NE(glPointSize, nullptr); EXPECT_NE(glRasterPos4d, nullptr); } #endif