#include #include #include #include #include #include #include TEST(Buckets, CircleBucket) { mbgl::MapMode mapMode = mbgl::MapMode::Still; mbgl::CircleBucket bucket { mapMode }; ASSERT_FALSE(bucket.hasData()); } TEST(Buckets, FillBucket) { mbgl::FillBucket bucket; ASSERT_FALSE(bucket.hasData()); } TEST(Buckets, LineBucket) { uint32_t overscaling = 0; mbgl::LineBucket bucket { overscaling }; ASSERT_FALSE(bucket.hasData()); } TEST(Buckets, SymbolBucket) { mbgl::MapMode mapMode = mbgl::MapMode::Still; mbgl::style::SymbolLayoutProperties::Evaluated properties; bool sdfIcons = false; bool iconsNeedLinear = false; mbgl::SymbolBucket bucket { mapMode, properties, sdfIcons, iconsNeedLinear }; ASSERT_FALSE(bucket.hasIconData()); ASSERT_FALSE(bucket.hasTextData()); ASSERT_FALSE(bucket.hasCollisionBoxData()); }