#include #include #include #include #include #include #include #include #include #include #include TEST(API, RepeatedRender) { using namespace mbgl; util::RunLoop loop; const auto style = util::read_file("test/fixtures/api/water.json"); HeadlessBackend backend; OffscreenView view(backend.getContext(), {{ 256, 512 }}); #ifdef MBGL_ASSET_ZIP // Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/` DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip"); #else DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets"); #endif ThreadPool threadPool(4); Log::setObserver(std::make_unique()); Map map(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Still); { map.setStyleJSON(style); PremultipliedImage result; map.renderStill(view, [&](std::exception_ptr) { result = view.readStillImage(); }); while (!result.size()) { loop.runOnce(); } ASSERT_EQ(256u, result.width); ASSERT_EQ(512u, result.height); #if !TEST_READ_ONLY util::write_file("test/fixtures/api/1.png", encodePNG(result)); #endif } { map.setStyleJSON(style); PremultipliedImage result; map.renderStill(view, [&](std::exception_ptr) { result = view.readStillImage(); }); while (!result.size()) { loop.runOnce(); } ASSERT_EQ(256u, result.width); ASSERT_EQ(512u, result.height); #if !TEST_READ_ONLY util::write_file("test/fixtures/api/2.png", encodePNG(result)); #endif } auto observer = Log::removeObserver(); auto flo = dynamic_cast(observer.get()); auto unchecked = flo->unchecked(); EXPECT_TRUE(unchecked.empty()) << unchecked; }