#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace mbgl; using namespace mbgl::style; TEST(API, RecycleMapUpdateImages) { util::RunLoop loop; StubFileSource fileSource; ThreadPool threadPool(4); float pixelRatio { 1 }; HeadlessFrontend frontend { pixelRatio, fileSource, threadPool }; auto map = std::make_unique(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Still); EXPECT_TRUE(map); auto loadStyle = [&](auto markerName, auto markerPath) { auto source = std::make_unique("geometry"); source->setGeoJSON({ Point { 0, 0 } }); auto layer = std::make_unique("geometry", "geometry"); layer->setIconImage({ markerName }); map->getStyle().loadJSON(util::read_file("test/fixtures/api/empty.json")); map->getStyle().addSource(std::move(source)); map->getStyle().addLayer(std::move(layer)); map->getStyle().addImage(std::make_unique(markerName, decodeImage(util::read_file(markerPath)), 1.0)); }; // default marker loadStyle("default_marker", "test/fixtures/sprites/default_marker.png"); test::checkImage("test/fixtures/recycle_map/default_marker", frontend.render(*map), 0.0006, 0.1); // flipped marker loadStyle("flipped_marker", "test/fixtures/sprites/flipped_marker.png"); test::checkImage("test/fixtures/recycle_map/flipped_marker", frontend.render(*map), 0.0006, 0.1); }