#include namespace mbgl { ClassID ClassDictionary::Lookup(const std::string &class_name) { auto it = store.find(class_name); if (it == store.end()) { // Insert the class name into the store. ClassID id = ClassID(uint32_t(ClassID::Named) + offset++); store.emplace(class_name, id); return id; } else { return it->second; } } ClassID ClassDictionary::Normalize(ClassID id) { if (id >= ClassID::Named) { return ClassID::Named; } else { return id; } } std::unordered_map ClassDictionary::store = { { "", ClassID::Default } }; uint32_t ClassDictionary::offset = 0; }