#include #include #include #include #include #include #include #include #include #include #include #include #include struct geometry_too_long_exception : std::exception {}; using namespace llmr; IconBucket::IconBucket(IconVertexBuffer& vertexBuffer, const StyleBucketIcon& properties) : properties(properties), vertexBuffer(vertexBuffer), vertex_start(vertexBuffer.index()) { } void IconBucket::addFeature(const VectorTileFeature &feature, SpriteAtlas &sprite_atlas) { std::string field; if (properties.icon.size()) { field = util::replaceTokens(properties.icon, feature.properties); } if (!field.size()) { field = ""; } const Rect rect = sprite_atlas.getIcon(properties.size, field); const uint16_t tx = rect.x + rect.w / 2; const uint16_t ty = rect.y + rect.h / 2; Geometry::command cmd; pbf geom = feature.geometry; Geometry geometry(geom); int32_t x, y; while ((cmd = geometry.next(x, y)) != Geometry::end) { if (cmd == Geometry::move_to) { vertexBuffer.add(x, y, tx, ty); } else { if (debug::tileParseWarnings) { fprintf(stderr, "[WARNING] other command than move_to in icon geometry\n"); } } } vertex_end = vertexBuffer.index(); } void IconBucket::render(Painter& painter, std::shared_ptr layer_desc, const Tile::ID& id) { painter.renderIcon(*this, layer_desc, id); } bool IconBucket::hasData() const { return vertex_end > 0; } void IconBucket::drawIcons(IconShader& shader) { char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize); array.bind(shader, vertexBuffer, vertex_index); glDrawArrays(GL_POINTS, 0, (GLsizei)(vertex_end - vertex_start)); } void IconBucket::drawIcons(DotShader& shader) { char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize); array.bind(shader, vertexBuffer, vertex_index); glDrawArrays(GL_POINTS, 0, (GLsizei)(vertex_end - vertex_start)); }