#include #include #include namespace mbgl { namespace util { std::function makeThreadPrioritySetter(std::string threadType_) { return [threadType = std::move(threadType_)] { auto& settings = platform::Settings::getInstance(); auto value = settings.get(threadType); if (auto* priority = value.getDouble()) { platform::setCurrentThreadPriority(*priority); } else { platform::makeThreadLowPriority(); } }; } } // namespace util } // namespace mbgl