#pragma once namespace mbgl { template struct Rect { Rect() = default; Rect(T x_, T y_, T w_, T h_) : x(x_), y(y_), w(w_), h(h_) {} T x = 0, y = 0; T w = 0, h = 0; template Rect operator *(Number value) const { return Rect(x * value, y * value, w * value, h * value); } template bool operator==(const R& r) const { return x == r.x && y == r.y && w == r.w && h == r.h; } bool hasArea() const { return w != 0 && h != 0; } }; } // namespace mbgl