#pragma once #include #include #include #include #include namespace mbgl { namespace gl { class Context; } // namespace gl class OffscreenTexture : public View { public: OffscreenTexture(gl::Context&, std::array size = {{ 256, 256 }}); void bind() override; PremultipliedImage readStillImage(); gl::Texture& getTexture(); private: gl::Context& context; std::array size; optional framebuffer; optional texture; }; } // namespace mbgl