#pragma once #include namespace mbgl { namespace gl { class Context; class Texture; } // namespace gl class OffscreenTexture { public: OffscreenTexture(gl::Context&, Size size = { 256, 256 }, gl::TextureType type = gl::TextureType::UnsignedByte); OffscreenTexture(gl::Context&, Size size, gl::Renderbuffer&, gl::TextureType type = gl::TextureType::UnsignedByte); ~OffscreenTexture(); OffscreenTexture(OffscreenTexture&&); OffscreenTexture& operator=(OffscreenTexture&&); void bind(); PremultipliedImage readStillImage(); gl::Texture& getTexture(); const Size& getSize() const; private: class Impl; std::unique_ptr impl; }; } // namespace mbgl