// This is an incomplete port of http://glmatrix.net/ // // Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim // that you wrote the original software. If you use this software in a // product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #pragma once #include #include #include namespace mbgl { using mat3 = std::array; inline vec3 vec3Cross(const vec3& a, const vec3& b) { return vec3{{a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]}}; } inline double vec3Dot(const vec3& a, const vec3& b) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; } inline double vec3LengthSq(const vec3& a) { return vec3Dot(a, a); } inline double vec3Length(const vec3& a) { return std::sqrt(vec3LengthSq(a)); } inline vec3 vec3Scale(const vec3& a, double s) { return vec3{{a[0] * s, a[1] * s, a[2] * s}}; } inline vec3 vec3Normalize(const vec3& a) { return vec3Scale(a, 1.0 / vec3Length(a)); } inline vec3 vec3Sub(const vec3& a, const vec3& b) { return vec3{{a[0] - b[0], a[1] - b[1], a[2] - b[2]}}; } namespace matrix { void identity(mat3& out); void translate(mat3& out, const mat3& a, double x, double y); void rotate(mat3& out, const mat3& a, double rad); void scale(mat3& out, const mat3& a, double x, double y); void transformMat3f(vec3f& out, const vec3f& a, const mat3& m); } // namespace matrix } // namespace mbgl