#pragma once #include namespace mbgl { namespace util { bool multiPolygonIntersectsBufferedMultiPoint(const GeometryCollection&, const GeometryCollection&, float radius); bool multiPolygonIntersectsBufferedMultiLine(const GeometryCollection&, const GeometryCollection&, float radius); bool multiPolygonIntersectsMultiPolygon(const GeometryCollection&, const GeometryCollection&); } } // namespace mbgl