#pragma once #include namespace mbgl { bool pointWithinPolygon(const Point& point, const Polygon& polygon); bool pointWithinPolygons(const Point& point, const MultiPolygon& polygons); bool lineStringWithinPolygon(const LineString& lineString, const Polygon& polygon); bool lineStringWithinPolygons(const LineString& line, const MultiPolygon& polygons); } // namespace mbgl