#include #include namespace mbgl { namespace debug { #ifndef NDEBUG const bool tileParseWarnings = false; const bool styleParseWarnings = false; const bool spriteWarnings = false; const bool renderWarnings = false; const bool renderTree = false; const bool labelTextMissingWarning = true; const bool missingFontStackWarning = true; const bool missingFontFaceWarning = true; const bool glyphWarning = true; const bool shapingWarning = true; #else const bool tileParseWarnings = false; const bool styleParseWarnings = false; const bool spriteWarnings = false; const bool renderWarnings = false; const bool renderTree = false; const bool labelTextMissingWarning = false; const bool missingFontStackWarning = false; const bool missingFontFaceWarning = false; const bool glyphWarning = false; const bool shapingWarning = false; #endif } // namespace debug } // namespace mbgl