#include #include #include namespace mbgl { optional Color::parse(const std::string& s) { auto css_color = CSSColorParser::parse(s); // Premultiply the color. if (css_color) { const float factor = css_color->a / 255; return {{ css_color->r * factor, css_color->g * factor, css_color->b * factor, css_color->a }}; } else { return {}; } } std::string Color::stringify() const { return "rgba(" + util::toString(r * 255) + "," + util::toString(g * 255) + "," + util::toString(b * 255) + "," + util::toString(a) + ")"; } } // namespace mbgl