#include "clip_lines.hpp" namespace mbgl { namespace util { std::vector> clipLines(const std::vector> &lines, const int16_t x1, const int16_t y1, const int16_t x2, const int16_t y2) { std::vector> clippedLines; for (auto& line : lines) { if (line.empty()) continue; auto end = line.end() - 1; for (auto it = line.begin(); it != end; it++) { Coordinate p0 = *(it); Coordinate p1 = *(it + 1); if (p0.x < x1 && p1.x < x1) { continue; } else if (p0.x < x1) { p0 = { x1, static_cast(p0.y + (p1.y - p0.y) * ((float)(x1 - p0.x) / (p1.x - p0.x))) }; } else if (p1.x < x1) { p1 = { x1, static_cast(p0.y + (p1.y - p0.y) * ((float)(x1 - p0.x) / (p1.x - p0.x))) }; } if (p0.y < y1 && p1.y < y1) { continue; } else if (p0.y < y1) { p0 = { static_cast(p0.x + (p1.x - p0.x) * ((float)(y1 - p0.y) / (p1.y - p0.y))), y1 }; } else if (p1.y < y1) { p1 = { static_cast(p0.x + (p1.x - p0.x) * ((float)(y1 - p0.y) / (p1.y - p0.y))), y1 }; } if (p0.x >= x2 && p1.x >= x2) { continue; } else if (p0.x >= x2) { p0 = { x2, static_cast(p0.y + (p1.y - p0.y) * ((float)(x2 - p0.x) / (p1.x - p0.x))) }; } else if (p1.x >= x2) { p1 = { x2, static_cast(p0.y + (p1.y - p0.y) * ((float)(x2 - p0.x) / (p1.x - p0.x))) }; } if (p0.y >= y2 && p1.y >= y2) { continue; } else if (p0.y >= y2) { p0 = { static_cast(p0.x + (p1.x - p0.x) * ((float)(y2 - p0.y) / (p1.y - p0.y))), y2 }; } else if (p1.y >= y2) { p1 = { static_cast(p0.x + (p1.x - p0.x) * ((float)(y2 - p0.y) / (p1.y - p0.y))), y2 }; } if (clippedLines.empty() || (!clippedLines.back().empty() && !(p0 == clippedLines.back().back()))) { clippedLines.emplace_back(); clippedLines.back().push_back(p0); } clippedLines.back().push_back(p1); } } return clippedLines; } } // end namespace util } // end namespace mbgl