#ifndef MBGL_UTIL_CLIP_IDS #define MBGL_UTIL_CLIP_IDS #include #include #include #include #include #include #include #include namespace mbgl { class Tile; class TileID; struct ClipID { inline ClipID() {} inline ClipID(const std::string &mask_, const std::string &reference_) : mask(mask_), reference(reference_) {} std::bitset<8> mask; std::bitset<8> reference; inline bool operator==(const ClipID &other) const { return mask == other.mask && reference == other.reference; } }; class ClipIDGenerator { private: struct Leaf { Leaf(Tile &tile); void add(const TileID &p); bool operator==(const Leaf &other) const; Tile &tile; std::forward_list children; }; typedef std::vector Pool; std::forward_list pools; uint8_t bit_offset = 0; private: bool reuseExisting(Leaf &leaf); public: void update(std::forward_list tiles); }; } // namespace mbgl #endif