#ifndef MBGL_UTIL_BOX #define MBGL_UTIL_BOX #include namespace mbgl { struct box { box(TileCoordinate tl_, TileCoordinate tr_, TileCoordinate br_, TileCoordinate bl_) : tl(tl_), tr(tr_), br(br_), bl(bl_) {} TileCoordinate tl, tr, br, bl; }; } // namespace mbgl #endif