#include #include #include #include namespace mbgl { VectorTileSource::VectorTileSource(GeometryTileData& tileData_, const Resource& resource_, FileSource& fileSource_) : FileBasedTileSource(tileData_, resource_, fileSource_) { } std::unique_ptr VectorTileSource::parseData(std::shared_ptr data) { return data ? std::make_unique(data) : nullptr; } } // namespace mbgl