#include #include #include #include namespace mbgl { VectorTile::VectorTile(const OverscaledTileID& id_, std::string sourceID_, const TileParameters& parameters, const Tileset& tileset) : GeometryTile(id_, sourceID_, parameters), loader(*this, id_, parameters, tileset) { } void VectorTile::setNecessity(Necessity necessity) { loader.setNecessity(necessity); } void VectorTile::setData(std::shared_ptr data_, optional modified_, optional expires_) { modified = modified_; expires = expires_; GeometryTile::setData(data_ ? std::make_unique(data_) : nullptr); } } // namespace mbgl