#pragma once #include #include #include #include namespace mbgl { class RasterDEMTile; class RasterDEMTileWorker { public: RasterDEMTileWorker(const ActorRef&, ActorRef); void parse(const std::shared_ptr& data, uint64_t correlationID, Tileset::DEMEncoding encoding); private: ActorRef parent; }; } // namespace mbgl