#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; GeometryTileWorker::GeometryTileWorker(ActorRef self_, ActorRef parent_, OverscaledTileID id_, const std::atomic& obsolete_, const MapMode mode_, const float pixelRatio_) : self(std::move(self_)), parent(std::move(parent_)), id(std::move(id_)), obsolete(obsolete_), mode(mode_), pixelRatio(pixelRatio_) { } GeometryTileWorker::~GeometryTileWorker() = default; /* GeometryTileWorker is a state machine. This is its transition diagram. States are indicated by [state], lines are transitions triggered by messages, (parentheses) are actions taken on transition. [idle] <----------------------------. | | set{Data,Layers,Placement}, symbolDependenciesChanged | | | (do layout/placement; self-send "coalesced") | v | [coalescing] --- coalesced ------------. | | .-----------------. .---------------. | | .--- set{Data,Layers} setPlacement -----. | | | | | v v | .-- [need layout] <-- set{Data,Layers} -- [need placement] --. | | coalesced coalesced | | v v (do layout or placement; self-send "coalesced"; goto [coalescing]) The idea is that in the [idle] state, layout or placement happens immediately in response to a "set" message. During this processing, multiple "set" messages might get queued in the mailbox. At the end of processing, we self-send "coalesced", read all the queued messages until we get to "coalesced", and then redo either layout or placement if there were one or more "set"s (with layout taking priority, since it will trigger placement when complete), or return to the [idle] state if not. */ void GeometryTileWorker::setData(std::unique_ptr data_, uint64_t correlationID_) { try { data = std::move(data_); correlationID = correlationID_; switch (state) { case Idle: redoLayout(); coalesce(); break; case Coalescing: case NeedLayout: case NeedPlacement: state = NeedLayout; break; } } catch (...) { parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID); } } void GeometryTileWorker::setLayers(std::vector> layers_, uint64_t correlationID_) { try { layers = std::move(layers_); correlationID = correlationID_; switch (state) { case Idle: redoLayout(); coalesce(); break; case Coalescing: case NeedPlacement: state = NeedLayout; break; case NeedLayout: break; } } catch (...) { parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID); } } void GeometryTileWorker::setPlacementConfig(PlacementConfig placementConfig_, uint64_t correlationID_) { try { placementConfig = std::move(placementConfig_); correlationID = correlationID_; switch (state) { case Idle: attemptPlacement(); coalesce(); break; case Coalescing: state = NeedPlacement; break; case NeedPlacement: case NeedLayout: break; } } catch (...) { parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID); } } void GeometryTileWorker::symbolDependenciesChanged() { try { switch (state) { case Idle: if (symbolLayoutsNeedPreparation) { attemptPlacement(); coalesce(); } break; case Coalescing: if (symbolLayoutsNeedPreparation) { state = NeedPlacement; } break; case NeedPlacement: case NeedLayout: break; } } catch (...) { parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID); } } void GeometryTileWorker::coalesced() { try { switch (state) { case Idle: assert(false); break; case Coalescing: state = Idle; break; case NeedLayout: redoLayout(); coalesce(); break; case NeedPlacement: attemptPlacement(); coalesce(); break; } } catch (...) { parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID); } } void GeometryTileWorker::coalesce() { state = Coalescing; self.invoke(&GeometryTileWorker::coalesced); } void GeometryTileWorker::onGlyphsAvailable(GlyphMap newGlyphMap) { for (auto& newFontGlyphs : newGlyphMap) { const FontStack& fontStack = newFontGlyphs.first; Glyphs& newGlyphs = newFontGlyphs.second; Glyphs& glyphs = glyphMap[fontStack]; GlyphIDs& pendingGlyphIDs = pendingGlyphDependencies[fontStack]; for (auto& newGlyph : newGlyphs) { const GlyphID& glyphID = newGlyph.first; optional>& glyph = newGlyph.second; if (pendingGlyphIDs.erase(glyphID)) { glyphs.emplace(glyphID, std::move(glyph)); } } } symbolDependenciesChanged(); } void GeometryTileWorker::onImagesAvailable(ImageMap newImageMap, uint64_t imageCorrelationID_) { if (imageCorrelationID != imageCorrelationID_) { return; // Ignore outdated image request replies. } imageMap = std::move(newImageMap); pendingImageDependencies.clear(); symbolDependenciesChanged(); } void GeometryTileWorker::requestNewGlyphs(const GlyphDependencies& glyphDependencies) { for (auto& fontDependencies : glyphDependencies) { auto fontGlyphs = glyphMap.find(fontDependencies.first); for (auto glyphID : fontDependencies.second) { if (fontGlyphs == glyphMap.end() || fontGlyphs->second.find(glyphID) == fontGlyphs->second.end()) { pendingGlyphDependencies[fontDependencies.first].insert(glyphID); } } } if (!pendingGlyphDependencies.empty()) { parent.invoke(&GeometryTile::getGlyphs, pendingGlyphDependencies); } } void GeometryTileWorker::requestNewImages(const ImageDependencies& imageDependencies) { pendingImageDependencies = imageDependencies; if (!pendingImageDependencies.empty()) { parent.invoke(&GeometryTile::getImages, std::make_pair(pendingImageDependencies, ++imageCorrelationID)); } } static std::vector> toRenderLayers(const std::vector>& layers, float zoom) { std::vector> renderLayers; renderLayers.reserve(layers.size()); for (auto& layer : layers) { renderLayers.push_back(RenderLayer::create(layer)); renderLayers.back()->transition(TransitionParameters { Clock::time_point::max(), TransitionOptions() }); renderLayers.back()->evaluate(PropertyEvaluationParameters { zoom }); } return renderLayers; } void GeometryTileWorker::redoLayout() { if (!data || !layers) { return; } std::vector symbolOrder; for (auto it = layers->rbegin(); it != layers->rend(); it++) { if ((*it)->type == LayerType::Symbol) { symbolOrder.push_back((*it)->id); } } std::unordered_map> symbolLayoutMap; std::unordered_map> buckets; auto featureIndex = std::make_unique(); BucketParameters parameters { id, mode, pixelRatio }; GlyphDependencies glyphDependencies; ImageDependencies imageDependencies; // Create render layers and group by layout std::vector> renderLayers = toRenderLayers(*layers, id.overscaledZ); std::vector> groups = groupByLayout(renderLayers); for (auto& group : groups) { if (obsolete) { return; } if (!*data) { continue; // Tile has no data. } const RenderLayer& leader = *group.at(0); auto geometryLayer = (*data)->getLayer(leader.baseImpl->sourceLayer); if (!geometryLayer) { continue; } std::vector layerIDs; for (const auto& layer : group) { layerIDs.push_back(layer->getID()); } featureIndex->setBucketLayerIDs(leader.getID(), layerIDs); if (leader.is()) { auto layout = leader.as()->createLayout( parameters, group, std::move(geometryLayer), glyphDependencies, imageDependencies); symbolLayoutMap.emplace(leader.getID(), std::move(layout)); symbolLayoutsNeedPreparation = true; } else { const Filter& filter = leader.baseImpl->filter; const std::string& sourceLayerID = leader.baseImpl->sourceLayer; std::shared_ptr bucket = leader.createBucket(parameters, group); for (std::size_t i = 0; !obsolete && i < geometryLayer->featureCount(); i++) { std::unique_ptr feature = geometryLayer->getFeature(i); if (!filter(feature->getType(), feature->getID(), [&] (const auto& key) { return feature->getValue(key); })) continue; GeometryCollection geometries = feature->getGeometries(); bucket->addFeature(*feature, geometries); featureIndex->insert(geometries, i, sourceLayerID, leader.getID()); } if (!bucket->hasData()) { continue; } for (const auto& layer : group) { buckets.emplace(layer->getID(), bucket); } } } symbolLayouts.clear(); for (const auto& symbolLayerID : symbolOrder) { auto it = symbolLayoutMap.find(symbolLayerID); if (it != symbolLayoutMap.end()) { symbolLayouts.push_back(std::move(it->second)); } } requestNewGlyphs(glyphDependencies); requestNewImages(imageDependencies); parent.invoke(&GeometryTile::onLayout, GeometryTile::LayoutResult { std::move(buckets), std::move(featureIndex), *data ? (*data)->clone() : nullptr, }, correlationID); attemptPlacement(); } bool GeometryTileWorker::hasPendingSymbolDependencies() const { for (auto& glyphDependency : pendingGlyphDependencies) { if (!glyphDependency.second.empty()) { return true; } } return !pendingImageDependencies.empty(); } void GeometryTileWorker::attemptPlacement() { if (!data || !layers || !placementConfig || hasPendingSymbolDependencies()) { return; } optional glyphAtlasImage; optional iconAtlasImage; if (symbolLayoutsNeedPreparation) { GlyphAtlas glyphAtlas = makeGlyphAtlas(glyphMap); ImageAtlas imageAtlas = makeImageAtlas(imageMap); glyphAtlasImage = std::move(glyphAtlas.image); iconAtlasImage = std::move(imageAtlas.image); for (auto& symbolLayout : symbolLayouts) { if (obsolete) { return; } symbolLayout->prepare(glyphMap, glyphAtlas.positions, imageMap, imageAtlas.positions); } symbolLayoutsNeedPreparation = false; } auto collisionTile = std::make_unique(*placementConfig); std::unordered_map> buckets; for (auto& symbolLayout : symbolLayouts) { if (obsolete) { return; } if (!symbolLayout->hasSymbolInstances()) { continue; } std::shared_ptr bucket = symbolLayout->place(*collisionTile); for (const auto& pair : symbolLayout->layerPaintProperties) { buckets.emplace(pair.first, bucket); } } parent.invoke(&GeometryTile::onPlacement, GeometryTile::PlacementResult { std::move(buckets), std::move(collisionTile), std::move(glyphAtlasImage), std::move(iconAtlasImage), }, correlationID); } } // namespace mbgl