#pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { class GeometryTileData; class FeatureIndex; class CollisionTile; class RenderStyle; class RenderLayer; class SourceQueryOptions; class TileParameters; class GeometryTile : public Tile, public GlyphRequestor, IconRequestor { public: GeometryTile(const OverscaledTileID&, std::string sourceID, const TileParameters&); ~GeometryTile() override; void setError(std::exception_ptr); void setData(std::unique_ptr); void setPlacementConfig(const PlacementConfig&) override; void setLayers(const std::vector>&) override; void onGlyphsAvailable(GlyphMap) override; void onIconsAvailable(IconMap) override; void getGlyphs(GlyphDependencies); void getIcons(IconDependencies); void upload(gl::Context&) override; Bucket* getBucket(const style::Layer::Impl&) const override; void queryRenderedFeatures( std::unordered_map>& result, const GeometryCoordinates& queryGeometry, const TransformState&, const RenderStyle&, const RenderedQueryOptions& options) override; void querySourceFeatures( std::vector& result, const SourceQueryOptions&) override; void cancel() override; class LayoutResult { public: std::unordered_map> nonSymbolBuckets; std::unique_ptr featureIndex; std::unique_ptr tileData; uint64_t correlationID; }; void onLayout(LayoutResult); class PlacementResult { public: std::unordered_map> symbolBuckets; std::unique_ptr collisionTile; uint64_t correlationID; }; void onPlacement(PlacementResult); void onError(std::exception_ptr); protected: const GeometryTileData* getData() { return data.get(); } private: void markObsolete(); void invokePlacement(); const std::string sourceID; // Used to signal the worker that it should abandon parsing this tile as soon as possible. std::atomic obsolete { false }; std::shared_ptr mailbox; Actor worker; GlyphManager& glyphManager; SpriteAtlas& spriteAtlas; uint64_t correlationID = 0; optional requestedConfig; std::unordered_map> nonSymbolBuckets; std::unique_ptr featureIndex; std::unique_ptr data; std::unordered_map> symbolBuckets; std::unique_ptr collisionTile; util::Throttler placementThrottler; }; } // namespace mbgl