#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { using namespace style; /* Correlation between GeometryTile and GeometryTileWorker is safeguarded by two correlation schemes: GeometryTile's 'correlationID' is used for ensuring the tile will be flagged as non-pending only when the placement coming from the last operation (as in 'setData', 'setLayers', 'setPlacementConfig') occurs. This is important for still mode rendering as we want to render only when all layout and placement operations are completed. GeometryTileWorker's 'imageCorrelationID' is used for checking whether an image request reply coming from `GeometryTile` is valid. Previous image request replies are ignored as they result in incomplete placement attempts that could flag the tile as non-pending too early. */ GeometryTile::GeometryTile(const OverscaledTileID& id_, std::string sourceID_, const TileParameters& parameters) : Tile(id_), sourceID(std::move(sourceID_)), mailbox(std::make_shared(*Scheduler::GetCurrent())), worker(parameters.workerScheduler, ActorRef(*this, mailbox), id_, obsolete, parameters.mode, parameters.pixelRatio), glyphManager(parameters.glyphManager), imageManager(parameters.imageManager), lastYStretch(1.0f), mode(parameters.mode) { } GeometryTile::~GeometryTile() { glyphManager.removeRequestor(*this); imageManager.removeRequestor(*this); markObsolete(); } void GeometryTile::cancel() { markObsolete(); } void GeometryTile::markObsolete() { obsolete = true; } void GeometryTile::setError(std::exception_ptr err) { loaded = true; observer->onTileError(*this, err); } void GeometryTile::setData(std::unique_ptr data_) { // Mark the tile as pending again if it was complete before to prevent signaling a complete // state despite pending parse operations. pending = true; ++correlationID; worker.invoke(&GeometryTileWorker::setData, std::move(data_), correlationID); } void GeometryTile::setPlacementConfig(const PlacementConfig& desiredConfig) { if (requestedConfig == desiredConfig) { return; } // Mark the tile as pending again if it was complete before to prevent signaling a complete // state despite pending parse operations. pending = true; ++correlationID; requestedConfig = desiredConfig; invokePlacement(); } void GeometryTile::invokePlacement() { if (requestedConfig) { worker.invoke(&GeometryTileWorker::setPlacementConfig, *requestedConfig, correlationID); } } void GeometryTile::setLayers(const std::vector>& layers) { // Mark the tile as pending again if it was complete before to prevent signaling a complete // state despite pending parse operations. pending = true; std::vector> impls; for (const auto& layer : layers) { // Skip irrelevant layers. if (layer->type == LayerType::Background || layer->type == LayerType::Custom || layer->source != sourceID || id.overscaledZ < std::floor(layer->minZoom) || id.overscaledZ >= std::ceil(layer->maxZoom) || layer->visibility == VisibilityType::None) { continue; } impls.push_back(layer); } ++correlationID; worker.invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID); } void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) { loaded = true; renderable = true; (void)resultCorrelationID; nonSymbolBuckets = std::move(result.nonSymbolBuckets); featureIndex = std::move(result.featureIndex); data = std::move(result.tileData); collisionTile.reset(); observer->onTileChanged(*this); } void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorrelationID) { loaded = true; renderable = true; if (resultCorrelationID == correlationID) { pending = false; } symbolBuckets = std::move(result.symbolBuckets); collisionTile = std::move(result.collisionTile); if (result.glyphAtlasImage) { glyphAtlasImage = std::move(*result.glyphAtlasImage); } if (result.iconAtlasImage) { iconAtlasImage = std::move(*result.iconAtlasImage); } if (collisionTile.get()) { lastYStretch = collisionTile->yStretch; } observer->onTileChanged(*this); } void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) { loaded = true; if (resultCorrelationID == correlationID) { pending = false; } observer->onTileError(*this, err); } void GeometryTile::onGlyphsAvailable(GlyphMap glyphs) { worker.invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphs)); } void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) { glyphManager.getGlyphs(*this, std::move(glyphDependencies)); } void GeometryTile::onImagesAvailable(ImageMap images, uint64_t imageCorrelationID) { worker.invoke(&GeometryTileWorker::onImagesAvailable, std::move(images), imageCorrelationID); } void GeometryTile::getImages(ImageRequestPair pair) { imageManager.getImages(*this, std::move(pair)); } void GeometryTile::upload(gl::Context& context) { auto uploadFn = [&] (Bucket& bucket) { if (bucket.needsUpload()) { bucket.upload(context); } }; for (auto& entry : nonSymbolBuckets) { uploadFn(*entry.second); } for (auto& entry : symbolBuckets) { uploadFn(*entry.second); } if (glyphAtlasImage) { glyphAtlasTexture = context.createTexture(*glyphAtlasImage, 0); glyphAtlasImage = {}; } if (iconAtlasImage) { iconAtlasTexture = context.createTexture(*iconAtlasImage, 0); iconAtlasImage = {}; } } Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const { const auto& buckets = layer.type == LayerType::Symbol ? symbolBuckets : nonSymbolBuckets; const auto it = buckets.find(layer.id); if (it == buckets.end()) { return nullptr; } assert(it->second); return it->second.get(); } void GeometryTile::queryRenderedFeatures( std::unordered_map>& result, const GeometryCoordinates& queryGeometry, const TransformState& transformState, const std::vector& layers, const RenderedQueryOptions& options) { if (!featureIndex || !data) return; // Determine the additional radius needed factoring in property functions float additionalRadius = 0; for (const RenderLayer* layer : layers) { auto bucket = getBucket(*layer->baseImpl); if (bucket) { additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(*layer)); } } featureIndex->query(result, queryGeometry, transformState.getAngle(), util::tileSize * id.overscaleFactor(), std::pow(2, transformState.getZoom() - id.overscaledZ), options, *data, id.canonical, layers, collisionTile.get(), additionalRadius); } void GeometryTile::querySourceFeatures( std::vector& result, const SourceQueryOptions& options) { // Data not yet available if (!data) { return; } // No source layers, specified, nothing to do if (!options.sourceLayers) { Log::Warning(Event::General, "At least one sourceLayer required"); return; } for (auto sourceLayer : *options.sourceLayers) { // Go throught all sourceLayers, if any // to gather all the features auto layer = data->getLayer(sourceLayer); if (layer) { auto featureCount = layer->featureCount(); for (std::size_t i = 0; i < featureCount; i++) { auto feature = layer->getFeature(i); // Apply filter, if any if (options.filter && !(*options.filter)(*feature)) { continue; } result.push_back(convertFeature(*feature, id.canonical)); } } } } float GeometryTile::yStretch() const { // collisionTile gets reset in onLayout but we don't clear the symbolBuckets // until a new placement result comes along, so keep the yStretch value in // case we need to render them. return lastYStretch; } } // namespace mbgl