#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { LayerRenderData* GeometryTile::LayoutResult::getLayerRenderData(const style::Layer::Impl& layerImpl) { auto it = layerRenderData.find(layerImpl.id); if (it == layerRenderData.end()) { return nullptr; } LayerRenderData& result = it->second; if (result.layerProperties->baseImpl->getTypeInfo() != layerImpl.getTypeInfo()) { // Layer data might be outdated, see issue #12432. return nullptr; } return &result; } class GeometryTileRenderData final : public TileRenderData { public: GeometryTileRenderData( std::shared_ptr layoutResult_, std::shared_ptr atlasTextures_) : TileRenderData(std::move(atlasTextures_)) , layoutResult(std::move(layoutResult_)) { } private: // TileRenderData overrides. optional getPattern(const std::string&) const override; const LayerRenderData* getLayerRenderData(const style::Layer::Impl&) const override; Bucket* getBucket(const style::Layer::Impl&) const override; void upload(gfx::UploadPass&) override; void prepare(const SourcePrepareParameters&) override; std::shared_ptr layoutResult; std::vector imagePatches; }; using namespace style; optional GeometryTileRenderData::getPattern(const std::string& pattern) const { if (layoutResult) { const auto& iconAtlas = layoutResult->iconAtlas; auto it = iconAtlas.patternPositions.find(pattern); if (it != iconAtlas.patternPositions.end()) { return it->second; } } return nullopt; } void GeometryTileRenderData::upload(gfx::UploadPass& uploadPass) { if (!layoutResult) return; auto uploadFn = [&] (Bucket& bucket) { if (bucket.needsUpload()) { bucket.upload(uploadPass); } }; for (auto& entry : layoutResult->layerRenderData) { uploadFn(*entry.second.bucket); } assert(atlasTextures); if (layoutResult->glyphAtlasImage) { atlasTextures->glyph = uploadPass.createTexture(*layoutResult->glyphAtlasImage); layoutResult->glyphAtlasImage = {}; } if (layoutResult->iconAtlas.image.valid()) { atlasTextures->icon = uploadPass.createTexture(layoutResult->iconAtlas.image); layoutResult->iconAtlas.image = {}; } if (atlasTextures->icon && !imagePatches.empty()) { for (const auto& imagePatch : imagePatches) { // patch updated images. uploadPass.updateTextureSub(*atlasTextures->icon, imagePatch.image->image, imagePatch.textureRect.x, imagePatch.textureRect.y); } imagePatches.clear(); } } void GeometryTileRenderData::prepare(const SourcePrepareParameters& parameters) { if (!layoutResult) return; imagePatches = layoutResult->iconAtlas.getImagePatchesAndUpdateVersions(parameters.imageManager); } Bucket* GeometryTileRenderData::getBucket(const Layer::Impl& layer) const { const LayerRenderData* data = getLayerRenderData(layer); return data ? data->bucket.get() : nullptr; } const LayerRenderData* GeometryTileRenderData::getLayerRenderData(const style::Layer::Impl& layerImpl) const { return layoutResult ? layoutResult->getLayerRenderData(layerImpl) : nullptr; } /* Correlation between GeometryTile and GeometryTileWorker is safeguarded by two correlation schemes: GeometryTile's 'correlationID' is used for ensuring the tile will be flagged as non-pending only when the placement coming from the last operation (as in 'setData', 'setLayers', 'setShowCollisionBoxes') occurs. This is important for still mode rendering as we want to render only when all layout and placement operations are completed. GeometryTileWorker's 'imageCorrelationID' is used for checking whether an image request reply coming from `GeometryTile` is valid. Previous image request replies are ignored as they result in incomplete placement attempts that could flag the tile as non-pending too early. */ GeometryTile::GeometryTile(const OverscaledTileID& id_, std::string sourceID_, const TileParameters& parameters) : Tile(Kind::Geometry, id_), ImageRequestor(parameters.imageManager), sourceID(std::move(sourceID_)), mailbox(std::make_shared(*Scheduler::GetCurrent())), worker(Scheduler::GetBackground(), ActorRef(*this, mailbox), id_, sourceID, obsolete, parameters.mode, parameters.pixelRatio, parameters.debugOptions & MapDebugOptions::Collision), fileSource(parameters.fileSource), glyphManager(parameters.glyphManager), imageManager(parameters.imageManager), mode(parameters.mode), showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) { } GeometryTile::~GeometryTile() { glyphManager.removeRequestor(*this); markObsolete(); } void GeometryTile::cancel() { markObsolete(); } void GeometryTile::markObsolete() { obsolete = true; } void GeometryTile::setError(std::exception_ptr err) { loaded = true; observer->onTileError(*this, err); } void GeometryTile::setData(std::unique_ptr data_, bool resetLayers) { // Mark the tile as pending again if it was complete before to prevent signaling a complete // state despite pending parse operations. pending = true; ++correlationID; worker.self().invoke(&GeometryTileWorker::setData, std::move(data_), resetLayers, correlationID); } std::unique_ptr GeometryTile::createRenderData() { return std::make_unique(layoutResult, atlasTextures); } void GeometryTile::setLayers(const std::vector>& layers) { // Mark the tile as pending again if it was complete before to prevent signaling a complete // state despite pending parse operations. pending = true; std::vector> impls; impls.reserve(layers.size()); for (const auto& layer : layers) { // Skip irrelevant layers. const auto& layerImpl = *layer->baseImpl; assert(layerImpl.getTypeInfo()->source != LayerTypeInfo::Source::NotRequired); assert(layerImpl.source == sourceID); assert(layerImpl.visibility != VisibilityType::None); if (id.overscaledZ < std::floor(layerImpl.minZoom) || id.overscaledZ >= std::ceil(layerImpl.maxZoom)) { continue; } impls.push_back(layer); } ++correlationID; worker.self().invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID); } void GeometryTile::setShowCollisionBoxes(const bool showCollisionBoxes_) { if (showCollisionBoxes != showCollisionBoxes_) { showCollisionBoxes = showCollisionBoxes_; ++correlationID; worker.self().invoke(&GeometryTileWorker::setShowCollisionBoxes, showCollisionBoxes, correlationID); } } void GeometryTile::onLayout(std::shared_ptr result, const uint64_t resultCorrelationID) { loaded = true; renderable = true; if (resultCorrelationID == correlationID) { pending = false; } layoutResult = std::move(result); if (!atlasTextures) { atlasTextures = std::make_shared(); } observer->onTileChanged(*this); } void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) { loaded = true; if (resultCorrelationID == correlationID) { pending = false; } observer->onTileError(*this, err); } void GeometryTile::onGlyphsAvailable(GlyphMap glyphs) { worker.self().invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphs)); } void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) { glyphManager.getGlyphs(*this, std::move(glyphDependencies), *fileSource); } void GeometryTile::onImagesAvailable(ImageMap images, ImageMap patterns, ImageVersionMap versionMap, uint64_t imageCorrelationID) { worker.self().invoke(&GeometryTileWorker::onImagesAvailable, std::move(images), std::move(patterns), std::move(versionMap), imageCorrelationID); } void GeometryTile::getImages(ImageRequestPair pair) { imageManager.getImages(*this, std::move(pair)); } const std::shared_ptr GeometryTile::getFeatureIndex() const { return layoutResult ? layoutResult->featureIndex : nullptr; } bool GeometryTile::layerPropertiesUpdated(const Immutable& layerProperties) { LayerRenderData* renderData = getLayerRenderData(*layerProperties->baseImpl); if (!renderData) { return false; } if (renderData->layerProperties != layerProperties && renderData->layerProperties->constantsMask() == layerProperties->constantsMask()) { renderData->layerProperties = layerProperties; } return true; } const GeometryTileData* GeometryTile::getData() const { if (!layoutResult || !layoutResult->featureIndex) { return nullptr; } return layoutResult->featureIndex->getData(); } LayerRenderData* GeometryTile::getLayerRenderData(const style::Layer::Impl& layerImpl) { return layoutResult ? layoutResult->getLayerRenderData(layerImpl) : nullptr; } float GeometryTile::getQueryPadding(const std::unordered_map& layers) { float queryPadding = 0; for (const auto& pair : layers) { const LayerRenderData* data = getLayerRenderData(*pair.second->baseImpl); if (data && data->bucket && data->bucket->hasData()) { queryPadding = std::max(queryPadding, data->bucket->getQueryRadius(*pair.second)); } } return queryPadding; } void GeometryTile::queryRenderedFeatures( std::unordered_map>& result, const GeometryCoordinates& queryGeometry, const TransformState& transformState, const std::unordered_map& layers, const RenderedQueryOptions& options, const mat4& projMatrix, const SourceFeatureState& featureState) { if (!getData()) return; const float queryPadding = getQueryPadding(layers); mat4 posMatrix; transformState.matrixFor(posMatrix, id.toUnwrapped()); matrix::multiply(posMatrix, projMatrix, posMatrix); layoutResult->featureIndex->query(result, queryGeometry, transformState, posMatrix, util::tileSize * id.overscaleFactor(), std::pow(2, transformState.getZoom() - id.overscaledZ), options, id.toUnwrapped(), layers, queryPadding * transformState.maxPitchScaleFactor(), featureState); } void GeometryTile::querySourceFeatures( std::vector& result, const SourceQueryOptions& options) { // Data not yet available, or tile is empty if (!getData()) { return; } // No source layers, specified, nothing to do if (!options.sourceLayers) { Log::Warning(Event::General, "At least one sourceLayer required"); return; } for (auto sourceLayer : *options.sourceLayers) { // Go throught all sourceLayers, if any // to gather all the features auto layer = getData()->getLayer(sourceLayer); if (layer) { auto featureCount = layer->featureCount(); for (std::size_t i = 0; i < featureCount; i++) { auto feature = layer->getFeature(i); // Apply filter, if any if (options.filter && !(*options.filter)(style::expression::EvaluationContext { static_cast(this->id.overscaledZ), feature.get() })) { continue; } result.emplace_back(convertFeature(*feature, id.canonical)); } } } } bool GeometryTile::holdForFade() const { return mode == MapMode::Continuous && (fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement); } void GeometryTile::markRenderedIdeal() { fadeState = FadeState::Loaded; } void GeometryTile::markRenderedPreviously() { if (fadeState == FadeState::Loaded) { fadeState = FadeState::NeedsFirstPlacement; } } void GeometryTile::performedFadePlacement() { if (fadeState == FadeState::NeedsFirstPlacement) { fadeState = FadeState::NeedsSecondPlacement; } else if (fadeState == FadeState::NeedsSecondPlacement) { fadeState = FadeState::CanRemove; } } void GeometryTile::setFeatureState(const LayerFeatureStates& states) { auto layers = getData(); if (!layers || states.empty() || !layoutResult) return; auto& layerIdToLayerRenderData = layoutResult->layerRenderData; for (auto& layer : layerIdToLayerRenderData) { const auto& layerID = layer.first; const auto sourceLayer = layers->getLayer(layerID); if (sourceLayer) { const auto& sourceLayerID = sourceLayer->getName(); auto entry = states.find(sourceLayerID); if (entry == states.end()) continue; const auto& featureStates = entry->second; if (featureStates.empty()) continue; auto bucket = layer.second.bucket; if (bucket && bucket->hasData()) { bucket->update(featureStates, *sourceLayer, layerID, layoutResult->iconAtlas.patternPositions); } } } } } // namespace mbgl