#pragma once namespace mbgl { class PlacementConfig { public: PlacementConfig(float angle_ = 0, float pitch_ = 0, bool debug_ = false) : angle(angle_), pitch(pitch_), debug(debug_) { } bool operator==(const PlacementConfig& rhs) const { return angle == rhs.angle && pitch == rhs.pitch && debug == rhs.debug; } bool operator!=(const PlacementConfig& rhs) const { return !operator==(rhs); } public: float angle; float pitch; bool debug; }; } // namespace mbgl