#include #include #include #include #include #include #include namespace mbgl { OpacityState::OpacityState(bool placed_, bool skipFade) : opacity((skipFade && placed_) ? 1 : 0) , placed(placed_) { } OpacityState::OpacityState(const OpacityState& prevState, float increment, bool placed_) : opacity(::fmax(0, ::fmin(1, prevState.opacity + (prevState.placed ? increment : -increment)))), placed(placed_) {} bool OpacityState::isHidden() const { return opacity == 0 && !placed; } JointOpacityState::JointOpacityState(bool placedText, bool placedIcon, bool skipFade) : icon(OpacityState(placedIcon, skipFade)), text(OpacityState(placedText, skipFade)) {} JointOpacityState::JointOpacityState(const JointOpacityState& prevOpacityState, float increment, bool placedText, bool placedIcon) : icon(OpacityState(prevOpacityState.icon, increment, placedIcon)), text(OpacityState(prevOpacityState.text, increment, placedText)) {} bool JointOpacityState::isHidden() const { return icon.isHidden() && text.isHidden(); } Placement::Placement(const TransformState& state_, MapMode mapMode_) : collisionIndex(state_) , state(state_) , mapMode(mapMode_) , recentUntil(TimePoint::min()) {} void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatrix, bool showCollisionBoxes) { std::unordered_set seenCrossTileIDs; for (RenderTile& renderTile : symbolLayer.renderTiles) { if (!renderTile.tile.isRenderable()) { continue; } auto bucket = renderTile.tile.getBucket(*symbolLayer.baseImpl); assert(dynamic_cast(bucket)); SymbolBucket& symbolBucket = *reinterpret_cast(bucket); auto& layout = symbolBucket.layout; const float pixelsToTileUnits = renderTile.id.pixelsToTileUnits(1, state.getZoom()); const float scale = std::pow(2, state.getZoom() - renderTile.tile.id.overscaledZ); const float textPixelRatio = (util::tileSize * renderTile.tile.id.overscaleFactor()) / util::EXTENT; mat4 posMatrix; state.matrixFor(posMatrix, renderTile.id); matrix::multiply(posMatrix, projMatrix, posMatrix); mat4 textLabelPlaneMatrix = getLabelPlaneMatrix(posMatrix, layout.get() == style::AlignmentType::Map, layout.get() == style::AlignmentType::Map, state, pixelsToTileUnits); mat4 iconLabelPlaneMatrix = getLabelPlaneMatrix(posMatrix, layout.get() == style::AlignmentType::Map, layout.get() == style::AlignmentType::Map, state, pixelsToTileUnits); placeLayerBucket(symbolBucket, posMatrix, textLabelPlaneMatrix, iconLabelPlaneMatrix, scale, textPixelRatio, showCollisionBoxes, seenCrossTileIDs, renderTile.tile.holdForFade()); } } void Placement::placeLayerBucket( SymbolBucket& bucket, const mat4& posMatrix, const mat4& textLabelPlaneMatrix, const mat4& iconLabelPlaneMatrix, const float scale, const float textPixelRatio, const bool showCollisionBoxes, std::unordered_set& seenCrossTileIDs, const bool holdingForFade) { auto partiallyEvaluatedTextSize = bucket.textSizeBinder->evaluateForZoom(state.getZoom()); auto partiallyEvaluatedIconSize = bucket.iconSizeBinder->evaluateForZoom(state.getZoom()); const bool iconWithoutText = !bucket.hasTextData() || bucket.layout.get(); const bool textWithoutIcon = !bucket.hasIconData() || bucket.layout.get(); for (auto& symbolInstance : bucket.symbolInstances) { if (seenCrossTileIDs.count(symbolInstance.crossTileID) == 0) { if (holdingForFade) { // Mark all symbols from this tile as "not placed", but don't add to seenCrossTileIDs, because we don't // know yet if we have a duplicate in a parent tile that _should_ be placed. placements.emplace(symbolInstance.crossTileID, JointPlacement(false, false, false)); continue; } bool placeText = false; bool placeIcon = false; bool offscreen = true; if (symbolInstance.placedTextIndex) { PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*symbolInstance.placedTextIndex); const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol); auto placed = collisionIndex.placeFeature(symbolInstance.textCollisionFeature, posMatrix, textLabelPlaneMatrix, textPixelRatio, placedSymbol, scale, fontSize, bucket.layout.get(), bucket.layout.get() == style::AlignmentType::Map, showCollisionBoxes); placeText = placed.first; offscreen &= placed.second; } if (symbolInstance.placedIconIndex) { PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex); const float fontSize = evaluateSizeForFeature(partiallyEvaluatedIconSize, placedSymbol); auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature, posMatrix, iconLabelPlaneMatrix, textPixelRatio, placedSymbol, scale, fontSize, bucket.layout.get(), bucket.layout.get() == style::AlignmentType::Map, showCollisionBoxes); placeIcon = placed.first; offscreen &= placed.second; } // combine placements for icon and text if (!iconWithoutText && !textWithoutIcon) { placeText = placeIcon = placeText && placeIcon; } else if (!textWithoutIcon) { placeText = placeText && placeIcon; } else if (!iconWithoutText) { placeIcon = placeText && placeIcon; } if (placeText) { collisionIndex.insertFeature(symbolInstance.textCollisionFeature, bucket.layout.get()); } if (placeIcon) { collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, bucket.layout.get()); } assert(symbolInstance.crossTileID != 0); if (placements.find(symbolInstance.crossTileID) != placements.end()) { // If there's a previous placement with this ID, it comes from a tile that's fading out // Erase it so that the placement result from the non-fading tile supersedes it placements.erase(symbolInstance.crossTileID); } placements.emplace(symbolInstance.crossTileID, JointPlacement(placeText, placeIcon, offscreen || bucket.justReloaded)); seenCrossTileIDs.insert(symbolInstance.crossTileID); } } bucket.justReloaded = false; } bool Placement::commit(const Placement& prevPlacement, TimePoint now) { commitTime = now; bool placementChanged = false; float increment = mapMode == MapMode::Continuous ? std::chrono::duration(commitTime - prevPlacement.commitTime) / Duration(std::chrono::milliseconds(300)) : 1.0; // add the opacities from the current placement, and copy their current values from the previous placement for (auto& jointPlacement : placements) { auto prevOpacity = prevPlacement.opacities.find(jointPlacement.first); if (prevOpacity != prevPlacement.opacities.end()) { opacities.emplace(jointPlacement.first, JointOpacityState(prevOpacity->second, increment, jointPlacement.second.text, jointPlacement.second.icon)); placementChanged = placementChanged || jointPlacement.second.icon != prevOpacity->second.icon.placed || jointPlacement.second.text != prevOpacity->second.text.placed; } else { opacities.emplace(jointPlacement.first, JointOpacityState(jointPlacement.second.text, jointPlacement.second.icon, jointPlacement.second.skipFade)); placementChanged = placementChanged || jointPlacement.second.icon || jointPlacement.second.text; } } // copy and update values from the previous placement that aren't in the current placement but haven't finished fading for (auto& prevOpacity : prevPlacement.opacities) { if (opacities.find(prevOpacity.first) == opacities.end()) { JointOpacityState jointOpacity(prevOpacity.second, increment, false, false); if (!jointOpacity.isHidden()) { opacities.emplace(prevOpacity.first, jointOpacity); placementChanged = placementChanged || prevOpacity.second.icon.placed || prevOpacity.second.text.placed; } } } return placementChanged; } void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer) { std::set seenCrossTileIDs; for (RenderTile& renderTile : symbolLayer.renderTiles) { if (!renderTile.tile.isRenderable()) { continue; } auto bucket = renderTile.tile.getBucket(*symbolLayer.baseImpl); assert(dynamic_cast(bucket)); SymbolBucket& symbolBucket = *reinterpret_cast(bucket); updateBucketOpacities(symbolBucket, seenCrossTileIDs); } } void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set& seenCrossTileIDs) { if (bucket.hasTextData()) bucket.text.opacityVertices.clear(); if (bucket.hasIconData()) bucket.icon.opacityVertices.clear(); if (bucket.hasCollisionBoxData()) bucket.collisionBox.dynamicVertices.clear(); if (bucket.hasCollisionCircleData()) bucket.collisionCircle.dynamicVertices.clear(); JointOpacityState duplicateOpacityState(false, false, true); JointOpacityState defaultOpacityState( bucket.layout.get(), bucket.layout.get(), true); for (SymbolInstance& symbolInstance : bucket.symbolInstances) { bool isDuplicate = seenCrossTileIDs.count(symbolInstance.crossTileID) > 0; auto it = opacities.find(symbolInstance.crossTileID); auto opacityState = defaultOpacityState; if (isDuplicate) { opacityState = duplicateOpacityState; } else if (it != opacities.end()) { opacityState = it->second; } if (it == opacities.end()) { opacities.emplace(symbolInstance.crossTileID, defaultOpacityState); } seenCrossTileIDs.insert(symbolInstance.crossTileID); if (symbolInstance.hasText) { auto opacityVertex = SymbolOpacityAttributes::vertex(opacityState.text.placed, opacityState.text.opacity); for (size_t i = 0; i < symbolInstance.horizontalGlyphQuads.size() * 4; i++) { bucket.text.opacityVertices.emplace_back(opacityVertex); } for (size_t i = 0; i < symbolInstance.verticalGlyphQuads.size() * 4; i++) { bucket.text.opacityVertices.emplace_back(opacityVertex); } if (symbolInstance.placedTextIndex) { bucket.text.placedSymbols[*symbolInstance.placedTextIndex].hidden = opacityState.isHidden(); } if (symbolInstance.placedVerticalTextIndex) { bucket.text.placedSymbols[*symbolInstance.placedVerticalTextIndex].hidden = opacityState.isHidden(); } } if (symbolInstance.hasIcon) { auto opacityVertex = SymbolOpacityAttributes::vertex(opacityState.icon.placed, opacityState.icon.opacity); if (symbolInstance.iconQuad) { bucket.icon.opacityVertices.emplace_back(opacityVertex); bucket.icon.opacityVertices.emplace_back(opacityVertex); bucket.icon.opacityVertices.emplace_back(opacityVertex); bucket.icon.opacityVertices.emplace_back(opacityVertex); } if (symbolInstance.placedIconIndex) { bucket.icon.placedSymbols[*symbolInstance.placedIconIndex].hidden = opacityState.isHidden(); } } auto updateCollisionBox = [&](const auto& feature, const bool placed) { for (const CollisionBox& box : feature.boxes) { if (feature.alongLine) { auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(placed, !box.used); bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); } else { auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(placed, false); bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex); bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex); bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex); bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex); } } }; updateCollisionBox(symbolInstance.textCollisionFeature, opacityState.text.placed); updateCollisionBox(symbolInstance.iconCollisionFeature, opacityState.icon.placed); } bucket.updateOpacity(); bucket.sortFeatures(state.getAngle()); } float Placement::symbolFadeChange(TimePoint now) const { if (mapMode == MapMode::Continuous) { return std::chrono::duration(now - commitTime) / Duration(std::chrono::milliseconds(300)); } else { return 1.0; } } bool Placement::hasTransitions(TimePoint now) const { return symbolFadeChange(now) < 1.0 || stale; } bool Placement::stillRecent(TimePoint now) const { return mapMode == MapMode::Continuous && recentUntil > now; } void Placement::setRecent(TimePoint now) { stale = false; if (mapMode == MapMode::Continuous) { // Only set in continuous mode because "now" isn't defined in still mode recentUntil = now + Duration(std::chrono::milliseconds(300)); } } void Placement::setStale() { stale = true; } const CollisionIndex& Placement::getCollisionIndex() const { return collisionIndex; } } // namespace mbgl