#include #include #include #include namespace mbgl{ struct Corner { Corner(float _distance, float _angleDelta) : distance(_distance), angleDelta(_angleDelta) {} float distance; float angleDelta; }; bool checkMaxAngle(const GeometryCoordinates& line, const Anchor& anchor, const float labelLength, const float windowSize, const float maxAngle) { // horizontal labels always pass if (anchor.segment < 0) return true; GeometryCoordinate anchorPoint = convertPoint(anchor.point); GeometryCoordinate &p = anchorPoint; int index = anchor.segment + 1; float anchorDistance = 0; // move backwards along the line to the first segment the label appears on while (anchorDistance > -labelLength / 2) { index--; // there isn't enough room for the label after the beginning of the line if (index < 0) return false; anchorDistance -= util::dist(line[index], p); p = line[index]; } anchorDistance += util::dist(line[index], line[index + 1]); index++; // store recent corners and their total angle difference std::queue recentCorners; float recentAngleDelta = 0; // move forwards by the length of the label and check angles along the way while (anchorDistance < labelLength / 2) { // there isn't enough room for the label before the end of the line if (index + 1 >= (int)line.size()) return false; auto& prev = line[index - 1]; auto& current = line[index]; auto& next = line[index + 1]; float angleDelta = util::angle_to(prev, current) - util::angle_to(current, next); // restrict angle to -pi..pi range angleDelta = std::fabs(std::fmod(angleDelta + 3 * M_PI, M_PI * 2) - M_PI); recentCorners.emplace(anchorDistance, angleDelta); recentAngleDelta += angleDelta; // remove corners that are far enough away from the list of recent anchors while (anchorDistance - recentCorners.front().distance > windowSize) { recentAngleDelta -= recentCorners.front().angleDelta; recentCorners.pop(); } // the sum of angles within the window area exceeds the maximum allowed value. check fails. if (recentAngleDelta > maxAngle) return false; index++; anchorDistance += util::dist(current, next); } // no part of the line had an angle greater than the maximum allowed. check passes. return true; } } // namespace mbgl