#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { namespace style { static Observer nullObserver; Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio) : scheduler(scheduler_), fileSource(fileSource_), glyphAtlas(std::make_unique(Size{ 2048, 2048 }, fileSource)), spriteAtlas(std::make_unique(Size{ 1024, 1024 }, pixelRatio)), lineAtlas(std::make_unique(Size{ 256, 512 })), observer(&nullObserver) { glyphAtlas->setObserver(this); spriteAtlas->setObserver(this); } Style::~Style() { for (const auto& source : sources) { source->baseImpl->setObserver(nullptr); } for (const auto& layer : layers) { if (CustomLayer* customLayer = layer->as()) { customLayer->impl->deinitialize(); } } glyphAtlas->setObserver(nullptr); spriteAtlas->setObserver(nullptr); } bool Style::addClass(const std::string& className) { if (hasClass(className)) return false; classes.push_back(className); return true; } bool Style::hasClass(const std::string& className) const { return std::find(classes.begin(), classes.end(), className) != classes.end(); } bool Style::removeClass(const std::string& className) { const auto it = std::find(classes.begin(), classes.end(), className); if (it != classes.end()) { classes.erase(it); return true; } return false; } void Style::setClasses(const std::vector& classNames) { classes = classNames; } std::vector Style::getClasses() const { return classes; } void Style::setTransitionOptions(const TransitionOptions& options) { transitionOptions = options; } TransitionOptions Style::getTransitionOptions() const { return transitionOptions; } void Style::setJSON(const std::string& json) { sources.clear(); layers.clear(); renderLayers.clear(); classes.clear(); transitionOptions = {}; updateBatch = {}; Parser parser; auto error = parser.parse(json); if (error) { std::string message = "Failed to parse style: " + util::toString(error); Log::Error(Event::ParseStyle, message.c_str()); observer->onStyleError(std::make_exception_ptr(util::StyleParseException(message))); observer->onResourceError(error); return; } for (auto& source : parser.sources) { addSource(std::move(source)); } for (auto& layer : parser.layers) { addLayer(std::move(layer)); } name = parser.name; defaultLatLng = parser.latLng; defaultZoom = parser.zoom; defaultBearing = parser.bearing; defaultPitch = parser.pitch; glyphAtlas->setURL(parser.glyphURL); spriteAtlas->load(parser.spriteURL, scheduler, fileSource); loaded = true; observer->onStyleLoaded(); } void Style::addSource(std::unique_ptr source) { // Guard against duplicate source ids auto it = std::find_if(sources.begin(), sources.end(), [&](const auto& existing) { return existing->getID() == source->getID(); }); if (it != sources.end()) { std::string msg = "Source " + source->getID() + " already exists"; throw std::runtime_error(msg.c_str()); } source->baseImpl->setObserver(this); sources.emplace_back(std::move(source)); } std::unique_ptr Style::removeSource(const std::string& id) { auto it = std::find_if(sources.begin(), sources.end(), [&](const auto& source) { return source->getID() == id; }); if (it == sources.end()) { return nullptr; } auto source = std::move(*it); sources.erase(it); updateBatch.sourceIDs.erase(id); source->baseImpl->detach(); return source; } std::vector Style::getLayers() const { std::vector result; result.reserve(layers.size()); for (const auto& layer : layers) { result.push_back(layer.get()); } return result; } std::vector Style::getLayers() { std::vector result; result.reserve(layers.size()); for (auto& layer : layers) { result.push_back(layer.get()); } return result; } std::vector>::const_iterator Style::findLayer(const std::string& id) const { return std::find_if(layers.begin(), layers.end(), [&](const auto& layer) { return layer->baseImpl->id == id; }); } Layer* Style::getLayer(const std::string& id) const { auto it = findLayer(id); return it != layers.end() ? it->get() : nullptr; } Layer* Style::addLayer(std::unique_ptr layer, optional before) { // TODO: verify source // Guard against duplicate layer ids auto it = std::find_if(layers.begin(), layers.end(), [&](const auto& existing) { return existing->getID() == layer->getID(); }); if (it != layers.end()) { throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists"); } if (CustomLayer* customLayer = layer->as()) { customLayer->impl->initialize(); } layer->baseImpl->setObserver(this); auto added = layers.emplace(before ? findLayer(*before) : layers.end(), std::move(layer))->get(); renderLayers.emplace(before ? findRenderLayer(*before) : renderLayers.end(), added->baseImpl->createRenderLayer()); return std::move(added); } std::unique_ptr Style::removeLayer(const std::string& id) { auto it = std::find_if(layers.begin(), layers.end(), [&](const auto& layer) { return layer->baseImpl->id == id; }); if (it == layers.end()) return nullptr; auto layer = std::move(*it); if (CustomLayer* customLayer = layer->as()) { customLayer->impl->deinitialize(); } layers.erase(it); removeRenderLayer(id); return layer; } std::vector Style::getRenderLayers() const { std::vector result; result.reserve(renderLayers.size()); for (const auto& layer : renderLayers) { result.push_back(layer.get()); } return result; } std::vector Style::getRenderLayers() { std::vector result; result.reserve(renderLayers.size()); for (auto& layer : renderLayers) { result.push_back(layer.get()); } return result; } std::vector>::const_iterator Style::findRenderLayer(const std::string& id) const { return std::find_if(renderLayers.begin(), renderLayers.end(), [&](const auto& layer) { return layer->baseImpl.id == id; }); } RenderLayer* Style::getRenderLayer(const std::string& id) const { auto it = findRenderLayer(id); return it != renderLayers.end() ? it->get() : nullptr; } void Style::removeRenderLayer(const std::string& id) { auto it = std::find_if(renderLayers.begin(), renderLayers.end(), [&](const auto& layer) { return layer->baseImpl.id == id; }); if (it != renderLayers.end()) { renderLayers.erase(it); } } std::string Style::getName() const { return name; } LatLng Style::getDefaultLatLng() const { return defaultLatLng; } double Style::getDefaultZoom() const { return defaultZoom; } double Style::getDefaultBearing() const { return defaultBearing; } double Style::getDefaultPitch() const { return defaultPitch; } void Style::updateTiles(const UpdateParameters& parameters) { for (const auto& source : sources) { if (source->baseImpl->enabled) { source->baseImpl->updateTiles(parameters); } } } void Style::relayout() { for (const auto& sourceID : updateBatch.sourceIDs) { Source* source = getSource(sourceID); if (source && source->baseImpl->enabled) { source->baseImpl->reloadTiles(); } else if (source) { source->baseImpl->invalidateTiles(); } } updateBatch.sourceIDs.clear(); } void Style::cascade(const TimePoint& timePoint, MapMode mode) { // When in continuous mode, we can either have user- or style-defined // transitions. Still mode is always immediate. static const TransitionOptions immediateTransition {}; std::vector classIDs; for (const auto& className : classes) { classIDs.push_back(ClassDictionary::Get().lookup(className)); } classIDs.push_back(ClassID::Default); const CascadeParameters parameters { classIDs, mode == MapMode::Continuous ? timePoint : Clock::time_point::max(), mode == MapMode::Continuous ? transitionOptions : immediateTransition }; for (const auto& layer : renderLayers) { layer->cascade(parameters); } } void Style::recalculate(float z, const TimePoint& timePoint, MapMode mode) { // Disable all sources first. If we find an enabled layer that uses this source, we will // re-enable it later. for (const auto& source : sources) { source->baseImpl->enabled = false; } zoomHistory.update(z, timePoint); const PropertyEvaluationParameters parameters { z, mode == MapMode::Continuous ? timePoint : Clock::time_point::max(), zoomHistory, mode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Duration::zero() }; hasPendingTransitions = false; for (const auto& layer : renderLayers) { hasPendingTransitions |= layer->evaluate(parameters); // Disable this layer if it doesn't need to be rendered. const bool needsRendering = layer->needsRendering(zoomHistory.lastZoom); if (!needsRendering) { continue; } // If this layer has a source, make sure that it gets loaded. if (Source* source = getSource(layer->baseImpl.source)) { source->baseImpl->enabled = true; if (!source->baseImpl->loaded) { source->baseImpl->loadDescription(fileSource); } } } // Remove the existing tiles if we didn't end up re-enabling the source. for (const auto& source : sources) { if (!source->baseImpl->enabled) { source->baseImpl->removeTiles(); } } } std::vector Style::getSources() const { std::vector result; result.reserve(sources.size()); for (const auto& source : sources) { result.push_back(source.get()); } return result; } std::vector Style::getSources() { std::vector result; result.reserve(sources.size()); for (auto& source : sources) { result.push_back(source.get()); } return result; } Source* Style::getSource(const std::string& id) const { const auto it = std::find_if(sources.begin(), sources.end(), [&](const auto& source) { return source->getID() == id; }); return it != sources.end() ? it->get() : nullptr; } bool Style::hasTransitions() const { return hasPendingTransitions; } bool Style::isLoaded() const { if (!loaded) { return false; } for (const auto& source: sources) { if (source->baseImpl->enabled && !source->baseImpl->isLoaded()) { return false; } } if (!spriteAtlas->isLoaded()) { return false; } return true; } RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const { RenderData result; for (const auto& source : sources) { if (source->baseImpl->enabled) { result.sources.insert(source.get()); } } for (const auto& layer : renderLayers) { if (!layer->needsRendering(zoomHistory.lastZoom)) { continue; } if (const RenderBackgroundLayer* background = layer->as()) { if (debugOptions & MapDebugOptions::Overdraw) { // We want to skip glClear optimization in overdraw mode. result.order.emplace_back(*layer); continue; } const BackgroundPaintProperties::Evaluated& paint = background->evaluated; if (layer.get() == renderLayers[0].get() && paint.get().from.empty()) { // This is a solid background. We can use glClear(). result.backgroundColor = paint.get() * paint.get(); } else { // This is a textured background, or not the bottommost layer. We need to render it with a quad. result.order.emplace_back(*layer); } continue; } if (layer->is()) { result.order.emplace_back(*layer); continue; } Source* source = getSource(layer->baseImpl.source); if (!source) { Log::Warning(Event::Render, "can't find source for layer '%s'", layer->baseImpl.id.c_str()); continue; } auto& renderTiles = source->baseImpl->getRenderTiles(); const bool symbolLayer = layer->is(); // Sort symbol tiles in opposite y position, so tiles with overlapping // symbols are drawn on top of each other, with lower symbols being // drawn on top of higher symbols. std::vector> sortedTiles; std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles), [](auto& pair) { return std::ref(pair.second); }); if (symbolLayer) { std::sort(sortedTiles.begin(), sortedTiles.end(), [angle](const RenderTile& a, const RenderTile& b) { Point pa(a.id.canonical.x, a.id.canonical.y); Point pb(b.id.canonical.x, b.id.canonical.y); auto par = util::rotate(pa, angle); auto pbr = util::rotate(pb, angle); return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x); }); } for (auto& tileRef : sortedTiles) { auto& tile = tileRef.get(); if (!tile.tile.isRenderable()) { continue; } // We're not clipping symbol layers, so when we have both parents and children of symbol // layers, we drop all children in favor of their parent to avoid duplicate labels. // See https://github.com/mapbox/mapbox-gl-native/issues/2482 if (symbolLayer) { bool skip = false; // Look back through the buckets we decided to render to find out whether there is // already a bucket from this layer that is a parent of this tile. Tiles are ordered // by zoom level when we obtain them from getTiles(). for (auto it = result.order.rbegin(); it != result.order.rend() && (&it->layer == layer.get()); ++it) { if (tile.tile.id.isChildOf(it->tile->tile.id)) { skip = true; break; } } if (skip) { continue; } } auto bucket = tile.tile.getBucket(*layer); if (bucket) { result.order.emplace_back(*layer, &tile, bucket); tile.used = true; } } } return result; } std::vector Style::queryRenderedFeatures(const ScreenLineString& geometry, const TransformState& transformState, const RenderedQueryOptions& options) const { std::unordered_set sourceFilter; if (options.layerIDs) { for (const auto& layerID : *options.layerIDs) { auto layer = getLayer(layerID); if (layer) sourceFilter.emplace(layer->baseImpl->source); } } std::vector result; std::unordered_map> resultsByLayer; for (const auto& source : sources) { if (!sourceFilter.empty() && sourceFilter.find(source->getID()) == sourceFilter.end()) { continue; } auto sourceResults = source->baseImpl->queryRenderedFeatures(geometry, transformState, options); std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin())); } if (resultsByLayer.empty()) { return result; } // Combine all results based on the style layer order. for (const auto& layer : renderLayers) { if (!layer->needsRendering(zoomHistory.lastZoom)) { continue; } auto it = resultsByLayer.find(layer->baseImpl.id); if (it != resultsByLayer.end()) { std::move(it->second.begin(), it->second.end(), std::back_inserter(result)); } } return result; } void Style::setSourceTileCacheSize(size_t size) { for (const auto& source : sources) { source->baseImpl->setCacheSize(size); } } void Style::onLowMemory() { for (const auto& source : sources) { source->baseImpl->onLowMemory(); } } void Style::setObserver(style::Observer* observer_) { observer = observer_; } void Style::onGlyphsLoaded(const FontStack& fontStack, const GlyphRange& glyphRange) { observer->onGlyphsLoaded(fontStack, glyphRange); } void Style::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) { lastError = error; Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s", glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str()); observer->onGlyphsError(fontStack, glyphRange, error); observer->onResourceError(error); } void Style::onSourceLoaded(Source& source) { observer->onSourceLoaded(source); observer->onUpdate(Update::Repaint); } void Style::onSourceChanged(Source& source) { observer->onSourceChanged(source); } void Style::onSourceError(Source& source, std::exception_ptr error) { lastError = error; Log::Error(Event::Style, "Failed to load source %s: %s", source.getID().c_str(), util::toString(error).c_str()); observer->onSourceError(source, error); observer->onResourceError(error); } void Style::onSourceDescriptionChanged(Source& source) { observer->onSourceDescriptionChanged(source); if (!source.baseImpl->loaded) { source.baseImpl->loadDescription(fileSource); } } void Style::onTileChanged(Source& source, const OverscaledTileID& tileID) { observer->onTileChanged(source, tileID); observer->onUpdate(Update::Repaint); } void Style::onTileError(Source& source, const OverscaledTileID& tileID, std::exception_ptr error) { lastError = error; Log::Error(Event::Style, "Failed to load tile %s for source %s: %s", util::toString(tileID).c_str(), source.getID().c_str(), util::toString(error).c_str()); observer->onTileError(source, tileID, error); observer->onResourceError(error); } void Style::onSpriteLoaded() { observer->onSpriteLoaded(); observer->onUpdate(Update::Repaint); // For *-pattern properties. } void Style::onSpriteError(std::exception_ptr error) { lastError = error; Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str()); observer->onSpriteError(error); observer->onResourceError(error); } struct QueueSourceReloadVisitor { UpdateBatch& updateBatch; // No need to reload sources for these types; their visibility can change but // they don't participate in layout. void operator()(CustomLayer&) {} void operator()(RasterLayer&) {} void operator()(BackgroundLayer&) {} template void operator()(VectorLayer& layer) { updateBatch.sourceIDs.insert(layer.getSourceID()); } }; void Style::onLayerFilterChanged(Layer& layer) { layer.accept(QueueSourceReloadVisitor { updateBatch }); observer->onUpdate(Update::Layout); } void Style::onLayerVisibilityChanged(Layer& layer) { layer.accept(QueueSourceReloadVisitor { updateBatch }); observer->onUpdate(Update::RecalculateStyle | Update::Layout); } void Style::onLayerPaintPropertyChanged(Layer&) { observer->onUpdate(Update::RecalculateStyle | Update::Classes); } void Style::onLayerDataDrivenPaintPropertyChanged(Layer& layer) { layer.accept(QueueSourceReloadVisitor { updateBatch }); observer->onUpdate(Update::RecalculateStyle | Update::Classes | Update::Layout); } void Style::onLayerLayoutPropertyChanged(Layer& layer, const char * property) { layer.accept(QueueSourceReloadVisitor { updateBatch }); auto update = Update::Layout; // Recalculate the style for certain properties bool needsRecalculation = strcmp(property, "icon-size") == 0 || strcmp(property, "text-size") == 0; if (needsRecalculation) { update |= Update::RecalculateStyle; } observer->onUpdate(update); } void Style::dumpDebugLogs() const { for (const auto& source : sources) { source->baseImpl->dumpDebugLogs(); } spriteAtlas->dumpDebugLogs(); } } // namespace style } // namespace mbgl