#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mbgl { namespace style { static SourceObserver nullObserver; Source::Impl::Impl(SourceType type_, std::string id_, Source& base_) : type(type_), id(std::move(id_)), base(base_), observer(&nullObserver) { } Source::Impl::~Impl() = default; bool Source::Impl::isLoaded() const { if (!loaded) return false; for (const auto& pair : tiles) { if (!pair.second->isComplete()) { return false; } } return true; } void Source::Impl::invalidateTiles() { tiles.clear(); renderTiles.clear(); cache.clear(); } void Source::Impl::startRender(algorithm::ClipIDGenerator& generator, const mat4& projMatrix, const TransformState& transform) { if (type == SourceType::Vector || type == SourceType::GeoJSON || type == SourceType::Annotations) { generator.update(renderTiles); } for (auto& pair : renderTiles) { auto& tile = pair.second; transform.matrixFor(tile.matrix, tile.id); matrix::multiply(tile.matrix, projMatrix, tile.matrix); } } void Source::Impl::finishRender(Painter& painter) { for (auto& pair : renderTiles) { auto& tile = pair.second; painter.renderTileDebug(tile); } } const std::map& Source::Impl::getRenderTiles() const { return renderTiles; } void Source::Impl::updateTiles(const UpdateParameters& parameters) { if (!loaded) { return; } const uint16_t tileSize = getTileSize(); const Range zoomRange = getZoomRange(); // Determine the overzooming/underzooming amounts and required tiles. int32_t overscaledZoom = util::coveringZoomLevel(parameters.transformState.getZoom(), type, tileSize); int32_t tileZoom = overscaledZoom; std::vector idealTiles; if (overscaledZoom >= zoomRange.min) { int32_t idealZoom = std::min(zoomRange.max, overscaledZoom); // Make sure we're not reparsing overzoomed raster tiles. if (type == SourceType::Raster) { tileZoom = idealZoom; } idealTiles = util::tileCover(parameters.transformState, idealZoom); } // Stores a list of all the tiles that we're definitely going to retain. There are two // kinds of tiles we need: the ideal tiles determined by the tile cover. They may not yet be in // use because they're still loading. In addition to that, we also need to retain all tiles that // we're actively using, e.g. as a replacement for tile that aren't loaded yet. std::set retain; auto retainTileFn = [&retain](Tile& tile, Resource::Necessity necessity) -> void { retain.emplace(tile.id); tile.setNecessity(necessity); }; auto getTileFn = [this](const OverscaledTileID& tileID) -> Tile* { auto it = tiles.find(tileID); return it == tiles.end() ? nullptr : it->second.get(); }; auto createTileFn = [this, ¶meters](const OverscaledTileID& tileID) -> Tile* { std::unique_ptr tile = cache.get(tileID); if (!tile) { tile = createTile(tileID, parameters); if (tile) { tile->setObserver(this); } } if (!tile) { return nullptr; } return tiles.emplace(tileID, std::move(tile)).first->second.get(); }; auto renderTileFn = [this](const UnwrappedTileID& tileID, Tile& tile) { renderTiles.emplace(tileID, RenderTile{ tileID, tile }); }; renderTiles.clear(); algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn, renderTileFn, idealTiles, zoomRange, tileZoom); if (type != SourceType::Raster && type != SourceType::Annotations && cache.getSize() == 0) { size_t conservativeCacheSize = ((float)parameters.transformState.getWidth() / util::tileSize) * ((float)parameters.transformState.getHeight() / util::tileSize) * (parameters.transformState.getMaxZoom() - parameters.transformState.getMinZoom() + 1) * 0.5; cache.setSize(conservativeCacheSize); } removeStaleTiles(retain); const PlacementConfig config { parameters.transformState.getAngle(), parameters.transformState.getPitch(), parameters.debugOptions & MapDebugOptions::Collision }; for (auto& pair : tiles) { pair.second->setPlacementConfig(config); } } // Moves all tiles to the cache except for those specified in the retain set. void Source::Impl::removeStaleTiles(const std::set& retain) { // Remove stale tiles. This goes through the (sorted!) tiles map and retain set in lockstep // and removes items from tiles that don't have the corresponding key in the retain set. auto tilesIt = tiles.begin(); auto retainIt = retain.begin(); while (tilesIt != tiles.end()) { if (retainIt == retain.end() || tilesIt->first < *retainIt) { tilesIt->second->setNecessity(Tile::Necessity::Optional); cache.add(tilesIt->first, std::move(tilesIt->second)); tiles.erase(tilesIt++); } else { if (!(*retainIt < tilesIt->first)) { ++tilesIt; } ++retainIt; } } } void Source::Impl::removeTiles() { renderTiles.clear(); if (!tiles.empty()) { removeStaleTiles({}); } } void Source::Impl::reloadTiles() { cache.clear(); for (auto& pair : tiles) { pair.second->redoLayout(); } } std::unordered_map> Source::Impl::queryRenderedFeatures(const QueryParameters& parameters) const { std::unordered_map> result; if (renderTiles.empty() || parameters.geometry.empty()) { return result; } LineString queryGeometry; for (const auto& p : parameters.geometry) { queryGeometry.push_back(TileCoordinate::fromScreenCoordinate( parameters.transformState, 0, { p.x, parameters.transformState.getHeight() - p.y }).p); } mapbox::geometry::box box = mapbox::geometry::envelope(queryGeometry); for (const auto& tilePtr : renderTiles) { const RenderTile& renderTile = tilePtr.second; GeometryCoordinate tileSpaceBoundsMin = TileCoordinate::toGeometryCoordinate(renderTile.id, box.min); if (tileSpaceBoundsMin.x >= util::EXTENT || tileSpaceBoundsMin.y >= util::EXTENT) { continue; } GeometryCoordinate tileSpaceBoundsMax = TileCoordinate::toGeometryCoordinate(renderTile.id, box.max); if (tileSpaceBoundsMax.x < 0 || tileSpaceBoundsMax.y < 0) { continue; } GeometryCoordinates tileSpaceQueryGeometry; tileSpaceQueryGeometry.reserve(queryGeometry.size()); for (const auto& c : queryGeometry) { tileSpaceQueryGeometry.push_back(TileCoordinate::toGeometryCoordinate(renderTile.id, c)); } renderTile.tile.queryRenderedFeatures(result, tileSpaceQueryGeometry, parameters.transformState, parameters.layerIDs); } return result; } void Source::Impl::setCacheSize(size_t size) { cache.setSize(size); } void Source::Impl::onLowMemory() { cache.clear(); } void Source::Impl::setObserver(SourceObserver* observer_) { observer = observer_; } void Source::Impl::onTileChanged(Tile& tile) { observer->onTileChanged(base, tile.id); } void Source::Impl::onTileError(Tile& tile, std::exception_ptr error) { observer->onTileError(base, tile.id, error); } void Source::Impl::dumpDebugLogs() const { Log::Info(Event::General, "Source::id: %s", base.getID().c_str()); Log::Info(Event::General, "Source::loaded: %d", loaded); for (const auto& pair : tiles) { pair.second->dumpDebugLogs(); } } } // namespace style } // namespace mbgl