// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`. #pragma once #include #include #include #include #include #include namespace mbgl { namespace style { struct RasterOpacity : PaintProperty { static float defaultValue() { return 1; } }; struct RasterHueRotate : PaintProperty { static float defaultValue() { return 0; } }; struct RasterBrightnessMin : PaintProperty { static float defaultValue() { return 0; } }; struct RasterBrightnessMax : PaintProperty { static float defaultValue() { return 1; } }; struct RasterSaturation : PaintProperty { static float defaultValue() { return 0; } }; struct RasterContrast : PaintProperty { static float defaultValue() { return 0; } }; struct RasterResampling : PaintProperty { static RasterResamplingType defaultValue() { return RasterResamplingType::Linear; } }; struct RasterFadeDuration : PaintProperty { static float defaultValue() { return 300; } }; class RasterPaintProperties : public Properties< RasterOpacity, RasterHueRotate, RasterBrightnessMin, RasterBrightnessMax, RasterSaturation, RasterContrast, RasterResampling, RasterFadeDuration > {}; } // namespace style } // namespace mbgl