#pragma once #include #include #include namespace mbgl { namespace style { class BackgroundLayer::Impl : public Layer::Impl { public: std::unique_ptr clone() const override; std::unique_ptr cloneRef(const std::string& id) const override; void stringifyLayout(rapidjson::Writer&) const override; void cascade(const CascadeParameters&) override; bool evaluate(const PropertyEvaluationParameters&) override; std::unique_ptr createBucket(BucketParameters&, const GeometryTileLayer&) const override; BackgroundPaintProperties paint; }; } // namespace style } // namespace mbgl