#include namespace mbgl { namespace style { const std::string& Layer::Impl::bucketName() const { return ref.empty() ? id : ref; } bool Layer::Impl::hasRenderPass(RenderPass pass) const { return bool(passes & pass); } bool Layer::Impl::needsRendering() const { return passes != RenderPass::None && visibility != VisibilityType::None; } } // namespace style } // namespace mbgl