#include #include namespace mbgl { namespace style { Layer::Layer(Type type_, std::unique_ptr baseImpl_) : type(type_), baseImpl(std::move(baseImpl_)) { } Layer::~Layer() = default; const std::string& Layer::getID() const { return baseImpl->id; } VisibilityType Layer::getVisibility() const { return baseImpl->visibility; } void Layer::setVisibility(VisibilityType value) { if (value == getVisibility()) return; baseImpl->visibility = value; baseImpl->observer->onLayerVisibilityChanged(*this); } float Layer::getMinZoom() const { return baseImpl->minZoom; } void Layer::setMinZoom(float minZoom) const { baseImpl->minZoom = minZoom; } float Layer::getMaxZoom() const { return baseImpl->maxZoom; } void Layer::setMaxZoom(float maxZoom) const { baseImpl->maxZoom = maxZoom; } } // namespace style } // namespace mbgl