#include #include #include #include namespace mbgl { template inline T defaultStopsValue(); template <> inline bool defaultStopsValue() { return true; } template <> inline float defaultStopsValue() { return 1.0f; } template <> inline Color defaultStopsValue() { return {{ 0, 0, 0, 1 }}; } template <> inline std::vector defaultStopsValue() { return {{ 1, 0 }}; } template T StopsFunction::evaluate(float z) const { bool smaller = false; float smaller_z = 0.0f; T smaller_val = T(); bool larger = false; float larger_z = 0.0f; T larger_val = T(); for (uint32_t i = 0; i < values.size(); i++) { float stop_z = values[i].first; T stop_val = values[i].second; if (stop_z <= z && (!smaller || smaller_z < stop_z)) { smaller = true; smaller_z = stop_z; smaller_val = stop_val; } if (stop_z >= z && (!larger || larger_z > stop_z)) { larger = true; larger_z = stop_z; larger_val = stop_val; } } if (smaller && larger) { if (larger_z == smaller_z || larger_val == smaller_val) { return smaller_val; } const float zoomDiff = larger_z - smaller_z; const float zoomProgress = z - smaller_z; if (base == 1.0f) { const float t = zoomProgress / zoomDiff; return util::interpolate(smaller_val, larger_val, t); } else { const float t = (std::pow(base, zoomProgress) - 1) / (std::pow(base, zoomDiff) - 1); return util::interpolate(smaller_val, larger_val, t); } } else if (larger) { return larger_val; } else if (smaller) { return smaller_val; } else { // No stop defined. return defaultStopsValue(); } } template bool StopsFunction::evaluate(float z) const; template float StopsFunction::evaluate(float z) const; template Color StopsFunction::evaluate(float z) const; template std::vector StopsFunction>::evaluate(float z) const; }