#include #include #include #include #include namespace mbgl { namespace style { template T Function::evaluate(float z) const { bool smaller = false; float smaller_z = 0.0f; T smaller_val = T(); bool larger = false; float larger_z = 0.0f; T larger_val = T(); for (uint32_t i = 0; i < stops.size(); i++) { float stop_z = stops[i].first; T stop_val = stops[i].second; if (stop_z <= z && (!smaller || smaller_z < stop_z)) { smaller = true; smaller_z = stop_z; smaller_val = stop_val; } if (stop_z >= z && (!larger || larger_z > stop_z)) { larger = true; larger_z = stop_z; larger_val = stop_val; } } if (smaller && larger) { if (larger_z == smaller_z || larger_val == smaller_val) { return smaller_val; } const float zoomDiff = larger_z - smaller_z; const float zoomProgress = z - smaller_z; if (base == 1.0f) { const float t = zoomProgress / zoomDiff; return util::interpolate(smaller_val, larger_val, t); } else { const float t = (std::pow(base, zoomProgress) - 1) / (std::pow(base, zoomDiff) - 1); return util::interpolate(smaller_val, larger_val, t); } } else if (larger) { return larger_val; } else if (smaller) { return smaller_val; } else { // No stop defined. assert(false); return T(); } } template class Function; template class Function; template class Function; template class Function>; template class Function>; template class Function>; template class Function>; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; template class Function; } // namespace style } // namespace mbgl