#pragma once #include #include #include namespace mbgl { namespace style { enum class ClassID : uint32_t { Fallback = 0, // These values are from the fallback properties Default = 1, // These values are from the default style for a layer Named = 2 // These values (and all subsequent IDs) are from a named style from the layer }; class ClassDictionary { private: ClassDictionary(); public: static ClassDictionary &Get(); // Returns an ID for a class name. If the class name does not yet have an ID, one is // auto-generated and stored for future reference. ClassID lookup(const std::string &class_name); // Returns either Fallback, Default or Named, depending on the type of the class id. ClassID normalize(ClassID id); private: std::unordered_map store = { { "", ClassID::Default } }; uint32_t offset = 0; }; } // namespace style } // namespace mbgl