// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include #include namespace mbgl { namespace shaders { const char* fill_extrusion_pattern::name = "fill_extrusion_pattern"; const char* fill_extrusion_pattern::vertexSource = source() + 28334; const char* fill_extrusion_pattern::fragmentSource = source() + 30619; } // namespace shaders } // namespace mbgl