// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include namespace mbgl { namespace shaders { const char* debug::name = "debug"; const char* debug::vertexSource = R"MBGL_SHADER( attribute vec2 a_pos; uniform mat4 u_matrix; void main() { gl_Position = u_matrix * vec4(a_pos, step(32767.0, a_pos.x), 1); } )MBGL_SHADER"; const char* debug::fragmentSource = R"MBGL_SHADER( uniform highp vec4 u_color; void main() { gl_FragColor = u_color; } )MBGL_SHADER"; } // namespace shaders } // namespace mbgl