// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include #include namespace mbgl { namespace shaders { const char* debug::name = "debug"; const char* debug::vertexSource = source() + 12450; const char* debug::fragmentSource = source() + 12546; // Uncompressed source of debug.vertex.glsl: /* attribute vec2 a_pos; uniform mat4 u_matrix; void main() { gl_Position = u_matrix * vec4(a_pos, 0, 1); } */ // Uncompressed source of debug.fragment.glsl: /* uniform highp vec4 u_color; void main() { gl_FragColor = u_color; } */ } // namespace shaders } // namespace mbgl