#include #include #include #include namespace mbgl { RasterShader::RasterShader(gl::ObjectStore& store) : Shader(shaders::raster::name, shaders::raster::vertex, shaders::raster::fragment, store) { } void RasterShader::bind(GLbyte* offset) { MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset)); } } // namespace mbgl