#include #include #include #include #include using namespace mbgl; PlainShader::PlainShader() : Shader("plain", shaders::plain::vertex, shaders::plain::fragment) { } void PlainShader::bind(GLbyte* offset) { MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset)); }